Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Problems with Game or in Game?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 4404257" data-attributes="member: 42582"><p>Again, this seems to assume something about the GM/player relationship ("letting them run wild") which is not true in all groups.</p><p></p><p>I saw that post. I don't think it applies to high-level 3E. Nor, I suspect, to 1st ed AD&D. It is certainly true of Moldvay/Cook D&D. (I know, I played it out of the box. I also had a lot of fun with AD&D, but I don't think I could have got a game out of those books if I didn't already know Basci and Expert D&D.)</p><p></p><p>In part, I guess it depends on what you mean by "playable". In a very literal sense 3E has rules that will allow an RPG to be played. But compared to the play experience that other games offer, it seems not to deliver everything that might be expected from an RPG play experience. On the thread debating the Fly spell in 3E and 4e, someone (AllisterH?) made the point that 3E suffered from just cutting and pasting the old AD&D spells into an otherwise very revamped ruleset, without really taking account of how that might affect gameplay. I feel that that is true - that 3E is, to an extent, caught between two stools (AD&D on the one hand, and more contemporary RPGing on the other). 4e has definitely chosen which stool to be on, and is very obviously (to me, at least) AD&D no more.</p><p></p><p>(A further complexity is that, unlike many other RPGs, D&D is expected to be (nearly) all things to (nearly) all people, so that what is even meant by "playing D&D" can vary wildly from group to group.)</p><p></p><p>The edition-wars ban makes me hesitant to say too much about (what are, in my opinion) 3E's flaws. But when I compare it to other games - some from a much earlier period, like RQ or RM - it doesn't necessarily measure up all that strongly.</p><p></p><p>The four posters on these board who seem (to me, at least) to best capture the limitations of 3E as an RPG are Hussar, Doug McCrae, Mustrum Ridcully and Ian Argent. Those limitations are a result of (among other things) the extremely rapid scaling of numerical bonuses (and hence the need for a comparably rapid scaling of level-appropriate target numbers), the divergence of those bonuses from PC to PC, the rapid growth in hit points and damage potential, and the divergence of those numbers from PC to PC. A consequence is these limitations is the difficulty of designing satisfactory encounters for mid-to-high level play. And that is a mechanical thing, not a playstyle thing.</p><p></p><p>The way that bonuses are developed and deployed in games like RQ or RM means that this scaling issue does not become a problem in the same way. And in RM, at least, it is possible to design interesting encounters using a wide range of creatures. In particular, the mere fact that the PCs have significantly higher skill numbers than their enemies doesn't mean that a combat becomes uninteresting to play out. There are still meaningful decisions for the players to make, and meaningful consequence resulting from those choices.</p><p></p><p>There are other issues also that I personally have with 3E - eg its emphasis on encounter grinding as the main focus of play, which is espcially apparent in WoTC modules - but I think my taste in adventures is probably a little different from the norm for ENworld. This feature of 3E adventures also has a mechanical cause - namely, the reward (ie XP and treasure mechanics) - but I'm probably in a minority in identifying those mechanics as flawed.</p></blockquote><p></p>
[QUOTE="pemerton, post: 4404257, member: 42582"] Again, this seems to assume something about the GM/player relationship ("letting them run wild") which is not true in all groups. I saw that post. I don't think it applies to high-level 3E. Nor, I suspect, to 1st ed AD&D. It is certainly true of Moldvay/Cook D&D. (I know, I played it out of the box. I also had a lot of fun with AD&D, but I don't think I could have got a game out of those books if I didn't already know Basci and Expert D&D.) In part, I guess it depends on what you mean by "playable". In a very literal sense 3E has rules that will allow an RPG to be played. But compared to the play experience that other games offer, it seems not to deliver everything that might be expected from an RPG play experience. On the thread debating the Fly spell in 3E and 4e, someone (AllisterH?) made the point that 3E suffered from just cutting and pasting the old AD&D spells into an otherwise very revamped ruleset, without really taking account of how that might affect gameplay. I feel that that is true - that 3E is, to an extent, caught between two stools (AD&D on the one hand, and more contemporary RPGing on the other). 4e has definitely chosen which stool to be on, and is very obviously (to me, at least) AD&D no more. (A further complexity is that, unlike many other RPGs, D&D is expected to be (nearly) all things to (nearly) all people, so that what is even meant by "playing D&D" can vary wildly from group to group.) The edition-wars ban makes me hesitant to say too much about (what are, in my opinion) 3E's flaws. But when I compare it to other games - some from a much earlier period, like RQ or RM - it doesn't necessarily measure up all that strongly. The four posters on these board who seem (to me, at least) to best capture the limitations of 3E as an RPG are Hussar, Doug McCrae, Mustrum Ridcully and Ian Argent. Those limitations are a result of (among other things) the extremely rapid scaling of numerical bonuses (and hence the need for a comparably rapid scaling of level-appropriate target numbers), the divergence of those bonuses from PC to PC, the rapid growth in hit points and damage potential, and the divergence of those numbers from PC to PC. A consequence is these limitations is the difficulty of designing satisfactory encounters for mid-to-high level play. And that is a mechanical thing, not a playstyle thing. The way that bonuses are developed and deployed in games like RQ or RM means that this scaling issue does not become a problem in the same way. And in RM, at least, it is possible to design interesting encounters using a wide range of creatures. In particular, the mere fact that the PCs have significantly higher skill numbers than their enemies doesn't mean that a combat becomes uninteresting to play out. There are still meaningful decisions for the players to make, and meaningful consequence resulting from those choices. There are other issues also that I personally have with 3E - eg its emphasis on encounter grinding as the main focus of play, which is espcially apparent in WoTC modules - but I think my taste in adventures is probably a little different from the norm for ENworld. This feature of 3E adventures also has a mechanical cause - namely, the reward (ie XP and treasure mechanics) - but I'm probably in a minority in identifying those mechanics as flawed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Problems with Game or in Game?
Top