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Problems with Greater Magic Weapon
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<blockquote data-quote="Ywain" data-source="post: 19600" data-attributes="member: 1420"><p>Well, I suppose if you do it twice it might be cheesy. But if you do it once, it *will* definitely make them stand up and take notice. And that's what you want to do, really -- make them feel like they've made a horrible mistake about once per level. So the way I figure it, you only have to pull out 7 other tricks to keep them on their toes before you retire the characters at L20. That's not too bad.</p><p></p><p>Then again, most powerful demons, devils and dragons have the ability to dispel magic and DR, and are very intelligent. Any time one of these creatures knows they are being stalked, they *might* just turn invisible (and many have improved invisibility) cast a few dispels then engage when they have the advantage back. So even though you players might complain, it isn't really cheesy to have intelligent opponents use their abilities intelligently.</p><p></p><p></p><p></p><p>Well, that is one advantage of being a paladin you can skimp on the magic weapon because you have a spell that can help you out. If you throw an opponent at them that requires (or even just would be nice to have) a +5 backup weapon they will be SOL, though. (Use the the optional skeleton template to make a high CR skeleton with lots of HP and only takes 1/2 damage from piercing or slashing weapons, or put the PCs in a position where +5 missile weapons are needed). This might make them at least consider the option of holding off on casting Magic Weapon until they know what they are up against, or at the very least make them invest a little more heavily in their backup weapons.</p><p></p><p>Also, the spell covers the portion of the day when the party is awake, but what happens during the time when they sleep? Send an opponent at them during the off-hours and the spell won't be in effect.</p><p></p><p>Like I said, you don't have to go to the well too often. Most encounters are supposed to be relatively easy so you just have to pull the rug out from underneath the PCs once per level. Different encounters can pull the rug out from under different PCs, so they don't catch on to your plan.</p></blockquote><p></p>
[QUOTE="Ywain, post: 19600, member: 1420"] Well, I suppose if you do it twice it might be cheesy. But if you do it once, it *will* definitely make them stand up and take notice. And that's what you want to do, really -- make them feel like they've made a horrible mistake about once per level. So the way I figure it, you only have to pull out 7 other tricks to keep them on their toes before you retire the characters at L20. That's not too bad. Then again, most powerful demons, devils and dragons have the ability to dispel magic and DR, and are very intelligent. Any time one of these creatures knows they are being stalked, they *might* just turn invisible (and many have improved invisibility) cast a few dispels then engage when they have the advantage back. So even though you players might complain, it isn't really cheesy to have intelligent opponents use their abilities intelligently. Well, that is one advantage of being a paladin you can skimp on the magic weapon because you have a spell that can help you out. If you throw an opponent at them that requires (or even just would be nice to have) a +5 backup weapon they will be SOL, though. (Use the the optional skeleton template to make a high CR skeleton with lots of HP and only takes 1/2 damage from piercing or slashing weapons, or put the PCs in a position where +5 missile weapons are needed). This might make them at least consider the option of holding off on casting Magic Weapon until they know what they are up against, or at the very least make them invest a little more heavily in their backup weapons. Also, the spell covers the portion of the day when the party is awake, but what happens during the time when they sleep? Send an opponent at them during the off-hours and the spell won't be in effect. Like I said, you don't have to go to the well too often. Most encounters are supposed to be relatively easy so you just have to pull the rug out from underneath the PCs once per level. Different encounters can pull the rug out from under different PCs, so they don't catch on to your plan. [/QUOTE]
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