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Problems with Greater Magic Weapon
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<blockquote data-quote="Darklone" data-source="post: 22719" data-attributes="member: 1372"><p>Wait a moment ... Twice empowered??? That WORKS? Sorry, I would not allow that one. Even if he maximises and empowers the spell, that's a 7th lvl slot each day for puny 7 points more strength. I am not impressed. </p><p></p><p>About those GMW loaded players... I prefer low magic settings and don't have that problem. But if I would ... my monsters DR is not effected by +x weapons, but they don't like certain weapon materials. That way, you can have a +5 weapon but that won't help you against a ghost. A nonmagical jade dagger will help. </p><p></p><p>Besides: Use monsters who can only be hurt by NONMAGICAL weapons. That will wake the players up for sure! Include those monsters who are HEALED by magical weapons .... and drain the boni ... and your players have hell on earth.</p><p></p><p>Besides: Casting GMW on a keen flaming weapon +1 will simply turn it into a normal weapon +4 ... if the GMW is strong enough for a +3 it will change nothing.</p><p></p><p>And yes: If players start to turn on their shields every morning by casting long time spells on themselves... a targeted greater dispel magic will hurt them. If you play high magic and the players got those spells on wands... destroy the wands. Or give your enemies those wands. Steal the wands. There are soo many nice possibilities.</p></blockquote><p></p>
[QUOTE="Darklone, post: 22719, member: 1372"] Wait a moment ... Twice empowered??? That WORKS? Sorry, I would not allow that one. Even if he maximises and empowers the spell, that's a 7th lvl slot each day for puny 7 points more strength. I am not impressed. About those GMW loaded players... I prefer low magic settings and don't have that problem. But if I would ... my monsters DR is not effected by +x weapons, but they don't like certain weapon materials. That way, you can have a +5 weapon but that won't help you against a ghost. A nonmagical jade dagger will help. Besides: Use monsters who can only be hurt by NONMAGICAL weapons. That will wake the players up for sure! Include those monsters who are HEALED by magical weapons .... and drain the boni ... and your players have hell on earth. Besides: Casting GMW on a keen flaming weapon +1 will simply turn it into a normal weapon +4 ... if the GMW is strong enough for a +3 it will change nothing. And yes: If players start to turn on their shields every morning by casting long time spells on themselves... a targeted greater dispel magic will hurt them. If you play high magic and the players got those spells on wands... destroy the wands. Or give your enemies those wands. Steal the wands. There are soo many nice possibilities. [/QUOTE]
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