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Problems with Greater Magic Weapon
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<blockquote data-quote="Malin Genie" data-source="post: 26812" data-attributes="member: 1058"><p>Ridley's Cohort hit the nail on the head, methinks. Any group relying heavily on magical buffing with a day's duration will be very powerful under the circumstances of casters able to sleep 8 hours every night, with spellbooks accessible, with deities able to reach the plane they're on, etc</p><p></p><p>By 12th-15th level, the kind of challenges you throw at the players should include 'environmental' ones. Different planes, attacks on spellbooks, etc Keep them on the run, or at least unable to sleep, for 2-3 days, and spellcasters who have blown all their spells on the 'morning buff' will begin to regret it. A smart spellcaster opponent can use <em>nightmare</em> to completely knock out one of the spellcasters for the next day...</p><p></p><p>and fatigue/exhaustion penalties are lovely to watch <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Malin Genie, post: 26812, member: 1058"] Ridley's Cohort hit the nail on the head, methinks. Any group relying heavily on magical buffing with a day's duration will be very powerful under the circumstances of casters able to sleep 8 hours every night, with spellbooks accessible, with deities able to reach the plane they're on, etc By 12th-15th level, the kind of challenges you throw at the players should include 'environmental' ones. Different planes, attacks on spellbooks, etc Keep them on the run, or at least unable to sleep, for 2-3 days, and spellcasters who have blown all their spells on the 'morning buff' will begin to regret it. A smart spellcaster opponent can use [I]nightmare[/I] to completely knock out one of the spellcasters for the next day... and fatigue/exhaustion penalties are lovely to watch :) [/QUOTE]
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