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General Tabletop Discussion
*Dungeons & Dragons
Problems with Greater Magic Weapon
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<blockquote data-quote="Arcane Runes Press" data-source="post: 26999" data-attributes="member: 402"><p>Don't be so quick to dismiss these suggestions. Each of them, used in moderation, is a perfectly valid, even dramatically appropriate idea.</p><p></p><p>1) Wands aren't exactly irreplacable items, especially when wizards usually have Craft Wand as a feat, so players shouldn't get too attached to them. After all, if a high level spellcaster has stealthy servants, why wouldn't he have them steal wands from his enemies if possible? If the party is up against a thieve's guild, isn't it only natural that their items would become targets? If they are facing fighters/guards/henchmen, wouldn't wands become automatic targets for sundering?</p><p></p><p>2) Why wouldn't there be monsters HEALED by magic weapons or spells. The precedent exists with monsters that are absolutely immune to spells (Rakshasa, golems), why is it such a stretch to imagine a beast that is immune to magic weapons but not normal? Seems like an interesting twist to me.</p><p></p><p>3) The precedent for creatures hurt only by specific materials exists as well. Rokugon has jade and crystal vulnerabilities and in the 2nd edition Ravenloft guide to ghosts there is a section about keying the permanent destruction of ghosts to specific, exotic items. Researching the vulnerabilities of a specific monster makes for great roleplaying opportunities. I do this sort of thing on a fairly regular basis. Keeps the players on their toes and brings a touch of the exotic to monster encounters, which is always a good thing.</p></blockquote><p></p>
[QUOTE="Arcane Runes Press, post: 26999, member: 402"] Don't be so quick to dismiss these suggestions. Each of them, used in moderation, is a perfectly valid, even dramatically appropriate idea. 1) Wands aren't exactly irreplacable items, especially when wizards usually have Craft Wand as a feat, so players shouldn't get too attached to them. After all, if a high level spellcaster has stealthy servants, why wouldn't he have them steal wands from his enemies if possible? If the party is up against a thieve's guild, isn't it only natural that their items would become targets? If they are facing fighters/guards/henchmen, wouldn't wands become automatic targets for sundering? 2) Why wouldn't there be monsters HEALED by magic weapons or spells. The precedent exists with monsters that are absolutely immune to spells (Rakshasa, golems), why is it such a stretch to imagine a beast that is immune to magic weapons but not normal? Seems like an interesting twist to me. 3) The precedent for creatures hurt only by specific materials exists as well. Rokugon has jade and crystal vulnerabilities and in the 2nd edition Ravenloft guide to ghosts there is a section about keying the permanent destruction of ghosts to specific, exotic items. Researching the vulnerabilities of a specific monster makes for great roleplaying opportunities. I do this sort of thing on a fairly regular basis. Keeps the players on their toes and brings a touch of the exotic to monster encounters, which is always a good thing. [/QUOTE]
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