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Problems with Illusions
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<blockquote data-quote="iserith" data-source="post: 7175499" data-attributes="member: 97077"><p>I handle illusions the exact same way I handle every other thing a player describes his or her character as trying to do.</p><p></p><p>I get from them a goal and approach. I decide if their approach is sufficient to achieve their goal based on the situation and, if it's uncertain, I go to the dice.</p><p></p><p>As an example from my last session, the PCs were holding off wave after wave of enemies while the city was being assaulted by a large force of monsters. In particular, the PCs had to hold the line so that no monsters could move into position to outflank the wall defenders. The necromancer, some rounds before, had cast Evard's black tentacles to block off part of the street. Up-armored ankylosaurs with well-fortified howdahs on their backs full of goblin archers were making their way down the street to take out the barricade the PCs were defending.</p><p></p><p>The wizard/monk used a minor illusion to create the image of a big shiny apple amid the tentacles (approach) in a bid to lure one of the dinosaurs into the hazard (goal). I wasn't sure if ankylorsaurs ate apples, so I called for a DC 15 Intelligence check from the wizard/monk as a test of his ability to recall lore about animals. On a success, he would be right and would achieve his goal. On a fail, he would be wrong and would not. He passed and the ankylosaurus went straight for the apple and got tangled up in the tentacles. This saw the goblins all bailing out of the howdah and making a break for it which led to other fun stuff as some of the PCs hunted them down through buildings as they tried to nimbly get around the barricade and into the market while the other PCs focused on stopping the other dinosaurs.</p></blockquote><p></p>
[QUOTE="iserith, post: 7175499, member: 97077"] I handle illusions the exact same way I handle every other thing a player describes his or her character as trying to do. I get from them a goal and approach. I decide if their approach is sufficient to achieve their goal based on the situation and, if it's uncertain, I go to the dice. As an example from my last session, the PCs were holding off wave after wave of enemies while the city was being assaulted by a large force of monsters. In particular, the PCs had to hold the line so that no monsters could move into position to outflank the wall defenders. The necromancer, some rounds before, had cast Evard's black tentacles to block off part of the street. Up-armored ankylosaurs with well-fortified howdahs on their backs full of goblin archers were making their way down the street to take out the barricade the PCs were defending. The wizard/monk used a minor illusion to create the image of a big shiny apple amid the tentacles (approach) in a bid to lure one of the dinosaurs into the hazard (goal). I wasn't sure if ankylorsaurs ate apples, so I called for a DC 15 Intelligence check from the wizard/monk as a test of his ability to recall lore about animals. On a success, he would be right and would achieve his goal. On a fail, he would be wrong and would not. He passed and the ankylosaurus went straight for the apple and got tangled up in the tentacles. This saw the goblins all bailing out of the howdah and making a break for it which led to other fun stuff as some of the PCs hunted them down through buildings as they tried to nimbly get around the barricade and into the market while the other PCs focused on stopping the other dinosaurs. [/QUOTE]
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