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Problems with Illusions
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<blockquote data-quote="Coroc" data-source="post: 7175528" data-attributes="member: 6895991"><p>Great post especially for pointing out that the dm needs to rule it in these cases else a cantrip is more powerful than a level spell.</p><p></p><p>With your cover example: Try to view it like an illusionary shield in the hand of the caster, the enemy sees it is there but for the three image spells it does not have no actual physical properties, the same an illusory box to cover a light source just will not work. </p><p></p><p>Therefore no -5 for cover for you, sorry.</p><p>Means: the enemy sees your cover and tactically decides to attack something else (eventually!), or he sees it and starts disbelieving because it appeared out of nowhere.</p><p></p><p>Now if someone interacts by shooting at you he should check, depending if you were hit anyway the arrow seemingly flew high or vanished into the "barricade"</p><p></p><p>I would set Int DCs depending on circumstances in this case.</p><p></p><p>The higher level illusions would create audible components so impact of a projectile eventually.</p><p></p><p>The example with repeated use to block sight of an enemy spellcaster or lets say another ranged class: he got movement too on his turn, as soon as he discovers your trick he will be quite immune to repetitions of it, therefore it works until he first disbelieves / interacts</p><p></p><p>Your allies: I would rule they know your tricks and automatically disbelieve they see your illusion as a diluted image so they know what you did and can act accordingly.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7175528, member: 6895991"] Great post especially for pointing out that the dm needs to rule it in these cases else a cantrip is more powerful than a level spell. With your cover example: Try to view it like an illusionary shield in the hand of the caster, the enemy sees it is there but for the three image spells it does not have no actual physical properties, the same an illusory box to cover a light source just will not work. Therefore no -5 for cover for you, sorry. Means: the enemy sees your cover and tactically decides to attack something else (eventually!), or he sees it and starts disbelieving because it appeared out of nowhere. Now if someone interacts by shooting at you he should check, depending if you were hit anyway the arrow seemingly flew high or vanished into the "barricade" I would set Int DCs depending on circumstances in this case. The higher level illusions would create audible components so impact of a projectile eventually. The example with repeated use to block sight of an enemy spellcaster or lets say another ranged class: he got movement too on his turn, as soon as he discovers your trick he will be quite immune to repetitions of it, therefore it works until he first disbelieves / interacts Your allies: I would rule they know your tricks and automatically disbelieve they see your illusion as a diluted image so they know what you did and can act accordingly. [/QUOTE]
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