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Problems with Illusions
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<blockquote data-quote="Ovinomancer" data-source="post: 7177943" data-attributes="member: 16814"><p>The investigation check isn't a 'squint at it', it's like examining a scene in a movie to spot the CGI. The DC of the spell represents how well the illusion mimics the real world and the investigation check is taking a moment to look closely (without touching) and pick out the artifacts. A success means you've identified something that shows the illusion isn't real (shadows going the wrong way for the lighting, the wall actually floats a half inch off the ground, etc) and a failure means that you can't tell it's not [-]butter[/-] real. You're looking for the points where it fails to mimic reality well enough.</p><p></p><p>As for illusions going transparent, I've houseruled that out. Illusions never go transparent -- they either exist and everyone sees them (but may recognize they're not real) or they don't exist. This prevents the one-way visible walls. Illusory Walls block line of sight for everyone, even the caster. Seems to remove a lot of the wonkiness with using illusions and tracking who can see through them and who can't. Now I just have to track who believes them to be real, and that's easier for me to do.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7177943, member: 16814"] The investigation check isn't a 'squint at it', it's like examining a scene in a movie to spot the CGI. The DC of the spell represents how well the illusion mimics the real world and the investigation check is taking a moment to look closely (without touching) and pick out the artifacts. A success means you've identified something that shows the illusion isn't real (shadows going the wrong way for the lighting, the wall actually floats a half inch off the ground, etc) and a failure means that you can't tell it's not [-]butter[/-] real. You're looking for the points where it fails to mimic reality well enough. As for illusions going transparent, I've houseruled that out. Illusions never go transparent -- they either exist and everyone sees them (but may recognize they're not real) or they don't exist. This prevents the one-way visible walls. Illusory Walls block line of sight for everyone, even the caster. Seems to remove a lot of the wonkiness with using illusions and tracking who can see through them and who can't. Now I just have to track who believes them to be real, and that's easier for me to do. [/QUOTE]
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