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<blockquote data-quote="ruleslawyer" data-source="post: 2936296" data-attributes="member: 1757"><p>Felon, I'm not attempting to invite an argument. [I find this a common response on ENWorld to requests for specific beefs, though; I guess it must actually be a common way to start an argument.] I happen to think, however, that blanket comments like the following are not really helpful:</p><p></p><p></p><p></p><p>As someone who *does* play the game, I've pointed out what I think are the big pitfalls and directed the OP to the IH boards, where other people's specific issues with holes in the game are covered in detail. Note that the OP asked for <em>specific</em> problems with the rules, how they affect play, and whether or not there's been errata or other fixes to address such problems. Consequently, I do think the theoretical perspective is less than useful as an answer to this question, especially if you're not at least pointing out theoretical issues with specific IH rules.</p><p></p><p>As a counter-example: For all I know, hong may not play IH at all. Yet I find his problems with various elements of the game, as well as his fixing-stuff-that-ain't-really-broke-just-because, to be extremely useful for my own games (both in pointing out pitfalls and suggesting house rules) and generally illuminating. I read these boards for the same reason: To get ideas. </p><p></p><p>As for raising issues and rebuttals: I'd think this is *exactly* what people are looking for if they're concerned with problems in any game system. What aspects of the game do people consider to be headaches? Why do other people think they're *not* headaches? And so on. I fail to see how a handwave in the direction of some problems with some unspecified, loose group of rules is helpful to the OP or anyone else. </p><p></p><p>BTW, I've read *lots* of posts pointing out issues with IH, almost entirely on the IH boards; such posts led to threads that usually generated positive, usable results.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 2936296, member: 1757"] Felon, I'm not attempting to invite an argument. [I find this a common response on ENWorld to requests for specific beefs, though; I guess it must actually be a common way to start an argument.] I happen to think, however, that blanket comments like the following are not really helpful: As someone who *does* play the game, I've pointed out what I think are the big pitfalls and directed the OP to the IH boards, where other people's specific issues with holes in the game are covered in detail. Note that the OP asked for [i]specific[/i] problems with the rules, how they affect play, and whether or not there's been errata or other fixes to address such problems. Consequently, I do think the theoretical perspective is less than useful as an answer to this question, especially if you're not at least pointing out theoretical issues with specific IH rules. As a counter-example: For all I know, hong may not play IH at all. Yet I find his problems with various elements of the game, as well as his fixing-stuff-that-ain't-really-broke-just-because, to be extremely useful for my own games (both in pointing out pitfalls and suggesting house rules) and generally illuminating. I read these boards for the same reason: To get ideas. As for raising issues and rebuttals: I'd think this is *exactly* what people are looking for if they're concerned with problems in any game system. What aspects of the game do people consider to be headaches? Why do other people think they're *not* headaches? And so on. I fail to see how a handwave in the direction of some problems with some unspecified, loose group of rules is helpful to the OP or anyone else. BTW, I've read *lots* of posts pointing out issues with IH, almost entirely on the IH boards; such posts led to threads that usually generated positive, usable results. [/QUOTE]
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