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<blockquote data-quote="ruleslawyer" data-source="post: 2937189" data-attributes="member: 1757"><p>Well, as Particle_Man said, IH needs to do a lot of work to plug the holes in PCs' abilities left by the removal of plentiful buff spells and magic items. IOW, IH characters *have* to be even more superhuman because they don't have their magic stuff to rely on in combat. </p><p></p><p>Now, I do think this raises a conceptual problem with fantasy games in general. One of the general tenets of a fantasy game is that bending reality is okay... as long as a spell does it. Epic-level wizards can create demiplanes, rip open planar vortices, summon godlike celestials to the Material Plane, travel worlds in the blink of an eye, and devastate entire armies with fire. Epic-level rogues can... walk on clouds. Woo hoo. While this can work fine in literature, where the wizard is either (a) the enemy; (b) a celestial or demonic being with powers far beyond those of the non-wizard characters; or (c) limited to occasional bursts of power that are anorexically-disguised story devices, it doesn't hold up in a game in which wizards are supposed to be characters just like everyone else. </p><p></p><p>Note, BTW, that I happen to think that all of the skill uses you bring up are actually very flavorful and appropriate in a fantasy game. It makes sense to me that powerful heroes have a "supernatural" ability to read their opponents' intentions (read situation), target the weak spots in a monster's armor (Beast Lore), or create a simple diversion to give themselves a fraction of a second to duck into the shadows (create diversion). </p><p></p><p>Ah, but you haven't seen what I do to *my* PCs... <em></em></p><p><em>I agree, to a certain extent. OGL Conan's combat system is simpler, and thus faster, than IH's. The tone is <em>clearly</em> better matched to a Hyborian campaign, and if I wanted to run one, I'd definitely use OGL Conan, with IH as a secondary resource. However, if I wanted a system that provided a Conan<em>esque</em> feel, I'd go with IH, only because I find the latter system's classes, feats, and combat rules more *interesting* than OGL Conan's. But that's purely a matter of taste.</em></p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 2937189, member: 1757"] Well, as Particle_Man said, IH needs to do a lot of work to plug the holes in PCs' abilities left by the removal of plentiful buff spells and magic items. IOW, IH characters *have* to be even more superhuman because they don't have their magic stuff to rely on in combat. Now, I do think this raises a conceptual problem with fantasy games in general. One of the general tenets of a fantasy game is that bending reality is okay... as long as a spell does it. Epic-level wizards can create demiplanes, rip open planar vortices, summon godlike celestials to the Material Plane, travel worlds in the blink of an eye, and devastate entire armies with fire. Epic-level rogues can... walk on clouds. Woo hoo. While this can work fine in literature, where the wizard is either (a) the enemy; (b) a celestial or demonic being with powers far beyond those of the non-wizard characters; or (c) limited to occasional bursts of power that are anorexically-disguised story devices, it doesn't hold up in a game in which wizards are supposed to be characters just like everyone else. Note, BTW, that I happen to think that all of the skill uses you bring up are actually very flavorful and appropriate in a fantasy game. It makes sense to me that powerful heroes have a "supernatural" ability to read their opponents' intentions (read situation), target the weak spots in a monster's armor (Beast Lore), or create a simple diversion to give themselves a fraction of a second to duck into the shadows (create diversion). Ah, but you haven't seen what I do to *my* PCs... [i] I agree, to a certain extent. OGL Conan's combat system is simpler, and thus faster, than IH's. The tone is [i]clearly[/i] better matched to a Hyborian campaign, and if I wanted to run one, I'd definitely use OGL Conan, with IH as a secondary resource. However, if I wanted a system that provided a Conan[i]esque[/i] feel, I'd go with IH, only because I find the latter system's classes, feats, and combat rules more *interesting* than OGL Conan's. But that's purely a matter of taste.[/i] [/QUOTE]
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