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<blockquote data-quote="Wik" data-source="post: 2937409" data-attributes="member: 40177"><p>I would second this. In fact, when I ran an Iron Heroes adventure for 1st level PCs, I was blown away by just how easily they pushed aside every encounter.</p><p></p><p>I used a large number of 1st and 2nd level warriors, and ran them intelligently (using their power attack wisely, setting up flank attacks, etc...). They were decimated. The group burned through a 4th level caster in one round using missile weapons - I didn't think two 1st level PCs with bows could inflict upwards of 25 points of damage! (no crits)</p><p></p><p>I also threw many dire boars at the group, and I think only one PC got hit (and remember, IH PCs have much lower ACs). Even the Amalgam creature (from Monte Cook's Year's Best d20) Boar/Human hybrid wasn't much of a match against the Weapon Master, who killed it in two rounds (and that was only because she missed in the first round). </p><p></p><p>We had fun, but it felt like the PCs were incredibly over-powered for what I thought would have been a very tough adventure for 1st level PCs. And did I mention that no one even really used stunts, challenges, or tokens?</p><p></p><p>***</p><p></p><p>I have used the Arcanist, and I find it worked alright - the Player had a lot of fun playing one, and we didn't really think it was too powered. I did find the arcanist's free ranged attack to be a little bit annoying - it seemed a little too magical for a game that's supposed to be grim and gritty. Our mage also used Enlarge quite often on his teammates, who were terrified of him (since they knew if he failed an enlarge roll, something bad was going to happen to them...) I think, thanks to the RP elements of our group, the mage wasn't the powerhouse he could have been, but still. I would've preferred a more D&D-like caster.</p></blockquote><p></p>
[QUOTE="Wik, post: 2937409, member: 40177"] I would second this. In fact, when I ran an Iron Heroes adventure for 1st level PCs, I was blown away by just how easily they pushed aside every encounter. I used a large number of 1st and 2nd level warriors, and ran them intelligently (using their power attack wisely, setting up flank attacks, etc...). They were decimated. The group burned through a 4th level caster in one round using missile weapons - I didn't think two 1st level PCs with bows could inflict upwards of 25 points of damage! (no crits) I also threw many dire boars at the group, and I think only one PC got hit (and remember, IH PCs have much lower ACs). Even the Amalgam creature (from Monte Cook's Year's Best d20) Boar/Human hybrid wasn't much of a match against the Weapon Master, who killed it in two rounds (and that was only because she missed in the first round). We had fun, but it felt like the PCs were incredibly over-powered for what I thought would have been a very tough adventure for 1st level PCs. And did I mention that no one even really used stunts, challenges, or tokens? *** I have used the Arcanist, and I find it worked alright - the Player had a lot of fun playing one, and we didn't really think it was too powered. I did find the arcanist's free ranged attack to be a little bit annoying - it seemed a little too magical for a game that's supposed to be grim and gritty. Our mage also used Enlarge quite often on his teammates, who were terrified of him (since they knew if he failed an enlarge roll, something bad was going to happen to them...) I think, thanks to the RP elements of our group, the mage wasn't the powerhouse he could have been, but still. I would've preferred a more D&D-like caster. [/QUOTE]
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