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Problems with Lost Mine of Phandelver (Errata & Suggestions)
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<blockquote data-quote="MG.0" data-source="post: 6743657" data-attributes="member: 6799436"><p>Was anyone else disappointed with the actual Lost Mine? The magic forge was underwhelming and pretty forgettable. The "Black Spider" was also a let down after the amount of mystery built up around his identity earlier.</p><p></p><p>With regard to the dragon in Thundertree:</p><p></p><p>The group of brand-new players I ran through the adventure used custom characters and no pregenerated bonds. They ran into the cultists first. The cultists convinced the party to help them to talk to the dragon (the cultists were vague about thier actual purpose and pretended to want to negotiate for the safety of people in nearby towns). The party went with them. There was a Dragonborn in the party so at the tower, the cultists decided to "post a watch" of one cultist and the Dragonborn character outside (in reality they didn't want the Dragonborn understanding what they were saying to the dragon in Draconic). Inside the tower during the "negotiation" the cultists basically offer up the party as sacrifices, while the lone cultist outside tried to murder the dragonborn character. The character managed to killed the cultist and ran into the tower to warn the party of the trap. Due to some skillful negotiation (in part helped by the dragonborn's Draconic and natural skill at parleying with Dragons) the party convinced the dragon they could be of future use and the dragon (who had no real use for the cultists), decided to kill the cultists instead. After that, the dragon became a recurring element of the story, with foreboding appearances and whispered messages in the night, leading to him finally demanding assisstance finding a new lair. That became an entire new story arc after the "lost mine" adventure wound down. Eventually it came down to an epic battle between the party and the dragon.</p></blockquote><p></p>
[QUOTE="MG.0, post: 6743657, member: 6799436"] Was anyone else disappointed with the actual Lost Mine? The magic forge was underwhelming and pretty forgettable. The "Black Spider" was also a let down after the amount of mystery built up around his identity earlier. With regard to the dragon in Thundertree: The group of brand-new players I ran through the adventure used custom characters and no pregenerated bonds. They ran into the cultists first. The cultists convinced the party to help them to talk to the dragon (the cultists were vague about thier actual purpose and pretended to want to negotiate for the safety of people in nearby towns). The party went with them. There was a Dragonborn in the party so at the tower, the cultists decided to "post a watch" of one cultist and the Dragonborn character outside (in reality they didn't want the Dragonborn understanding what they were saying to the dragon in Draconic). Inside the tower during the "negotiation" the cultists basically offer up the party as sacrifices, while the lone cultist outside tried to murder the dragonborn character. The character managed to killed the cultist and ran into the tower to warn the party of the trap. Due to some skillful negotiation (in part helped by the dragonborn's Draconic and natural skill at parleying with Dragons) the party convinced the dragon they could be of future use and the dragon (who had no real use for the cultists), decided to kill the cultists instead. After that, the dragon became a recurring element of the story, with foreboding appearances and whispered messages in the night, leading to him finally demanding assisstance finding a new lair. That became an entire new story arc after the "lost mine" adventure wound down. Eventually it came down to an epic battle between the party and the dragon. [/QUOTE]
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