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<blockquote data-quote="FitzTheRuke" data-source="post: 4246098" data-attributes="member: 59816"><p>I have to admit, while I'm crazy about 4E, marking has got to be my least favourite new rule. Much like AoOs in 3E (4E OAs are much better by not having such a long list of what causes them and what doesn't) marking is simply too much effort for too little gain. </p><p></p><p>Most of the time, the mark isn't important because the marker and markee simply square off in melee, as it's intended. I'd say that the fighter's ability to get a free basic against an adjacent opponent who attacks an ally works much better (both in imagery and in simplicity) so I would propose that would be a better ability for monsters who mark than a mark itself, but seeing as fighters get BOTH, I'm not sure what you'd replace the fighter's mark with.</p><p></p><p>The paladin's mark is almost easier to keep track of than the fighter's because there is more incentive to do so.</p><p></p><p>Fitz</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 4246098, member: 59816"] I have to admit, while I'm crazy about 4E, marking has got to be my least favourite new rule. Much like AoOs in 3E (4E OAs are much better by not having such a long list of what causes them and what doesn't) marking is simply too much effort for too little gain. Most of the time, the mark isn't important because the marker and markee simply square off in melee, as it's intended. I'd say that the fighter's ability to get a free basic against an adjacent opponent who attacks an ally works much better (both in imagery and in simplicity) so I would propose that would be a better ability for monsters who mark than a mark itself, but seeing as fighters get BOTH, I'm not sure what you'd replace the fighter's mark with. The paladin's mark is almost easier to keep track of than the fighter's because there is more incentive to do so. Fitz [/QUOTE]
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