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<blockquote data-quote="Kunimatyu" data-source="post: 4246141" data-attributes="member: 22057"><p>Mark doesn't seem like an issue for PCs -- one token per PC should suffice, and it's no big deal. As long as each PC (and the DM) remembers their token color, who cares?</p><p></p><p>Enemies marking is a whole different ballgame, as you need to have some sort of clear way to tell who marked whom. Oh, and this can change every round, or multiple times within a round if you've got a few Soldiers in the fight.</p><p></p><p>I'm really interested in losing monster marks, and here's my thought so far, riffing off of another idea earlier up.</p><p></p><p><strong>Engaged(condition): You cannot use a move action to shift.</strong></p><p></p><p>Instead of marking(which requires the DM players to keep track of the marker and the markee), you just say, the kobold dragonshield hits, you're Engaged and can't shift this round - it's no harder than any other basic status condition, since you don't care which monster instigated it.</p><p></p><p>This doesn't make it impossible to hit other targets (if they're still next to you), but it does mean you won't be able to follow them - or step back for a ranged attack - unless you're willing to take an AoO from the Soldier.</p></blockquote><p></p>
[QUOTE="Kunimatyu, post: 4246141, member: 22057"] Mark doesn't seem like an issue for PCs -- one token per PC should suffice, and it's no big deal. As long as each PC (and the DM) remembers their token color, who cares? Enemies marking is a whole different ballgame, as you need to have some sort of clear way to tell who marked whom. Oh, and this can change every round, or multiple times within a round if you've got a few Soldiers in the fight. I'm really interested in losing monster marks, and here's my thought so far, riffing off of another idea earlier up. [B]Engaged(condition): You cannot use a move action to shift.[/B] Instead of marking(which requires the DM players to keep track of the marker and the markee), you just say, the kobold dragonshield hits, you're Engaged and can't shift this round - it's no harder than any other basic status condition, since you don't care which monster instigated it. This doesn't make it impossible to hit other targets (if they're still next to you), but it does mean you won't be able to follow them - or step back for a ranged attack - unless you're willing to take an AoO from the Soldier. [/QUOTE]
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