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Problems with older edition adventures in 3.5E?
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<blockquote data-quote="Drow Jones" data-source="post: 1571324" data-attributes="member: 11907"><p>I usually covert 3.0 adventures on the fly, but sometimes it creates odd results. </p><p></p><p>For example, there is a 20'x20' room in RtToEE with five ogres in it. When combat started they were all immediately squeesing and only one could fight in the doorway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> I should have made the room bigger, never mind the map...</p><p></p><p>Another example is City of Spider Queen, which uses 3.0 Forbiddance spell as a pretty major plot device. This does not work in 3.5 as written and you need to plan for another explanation.</p><p></p><p>Watch out for Demons and Devils as well. They got a power boost in 3.5 and they could wipe your party away. Cornugon is a good example for comparison. This advice is applicaple for AD&D conversions as well. 3.5 Pit Fiends will tear a new one to most adventuring parties. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> </p><p></p><p>I wouldn't convert AD&D adventures on the fly. There's too much to handle from different skill use DCs to magic items and monsters. The link in Johnsemlak's post leads to some good advice especially for AD&D conversions.</p><p></p><p>On the whole the conversion work is not that difficult even from the older editions. </p><p></p><p>- DJ</p></blockquote><p></p>
[QUOTE="Drow Jones, post: 1571324, member: 11907"] I usually covert 3.0 adventures on the fly, but sometimes it creates odd results. For example, there is a 20'x20' room in RtToEE with five ogres in it. When combat started they were all immediately squeesing and only one could fight in the doorway. :confused: I should have made the room bigger, never mind the map... Another example is City of Spider Queen, which uses 3.0 Forbiddance spell as a pretty major plot device. This does not work in 3.5 as written and you need to plan for another explanation. Watch out for Demons and Devils as well. They got a power boost in 3.5 and they could wipe your party away. Cornugon is a good example for comparison. This advice is applicaple for AD&D conversions as well. 3.5 Pit Fiends will tear a new one to most adventuring parties. :] I wouldn't convert AD&D adventures on the fly. There's too much to handle from different skill use DCs to magic items and monsters. The link in Johnsemlak's post leads to some good advice especially for AD&D conversions. On the whole the conversion work is not that difficult even from the older editions. - DJ [/QUOTE]
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