Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Problems with older edition adventures in 3.5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Psion" data-source="post: 1572456" data-attributes="member: 172"><p>I find the single biggest rules related problem is change in character abilities and creature potency. This causes assumed level of encounters to be wrong, and may make assumed challenges and obsticles trivial. For example, I recently ran Isle of dread. Dire wolves are significantly more challenging for the given level in 3e, and using allosauruses would doom the party. Assuming that non-thieves can't climb is another mismatch between editions that afforded my group an alternate route past some challenges.</p><p></p><p>More significant to me, however, is not this, but other less rulesy things that you can typically find in modern modules that you wouldn't back then. NPC motives were often sparse or entirely absent, for example.</p><p></p><p></p><p></p><p>I certainly don't think it was a good way to go about it. If you want PCs to look on helplessly, put them in a situation where they have to look on helplessly -- like scrying. Putting them in a situation where they could reasonably act but then stacking the deck is asking for either derailment of the plot or sour feelings on the players' part.</p></blockquote><p></p>
[QUOTE="Psion, post: 1572456, member: 172"] I find the single biggest rules related problem is change in character abilities and creature potency. This causes assumed level of encounters to be wrong, and may make assumed challenges and obsticles trivial. For example, I recently ran Isle of dread. Dire wolves are significantly more challenging for the given level in 3e, and using allosauruses would doom the party. Assuming that non-thieves can't climb is another mismatch between editions that afforded my group an alternate route past some challenges. More significant to me, however, is not this, but other less rulesy things that you can typically find in modern modules that you wouldn't back then. NPC motives were often sparse or entirely absent, for example. I certainly don't think it was a good way to go about it. If you want PCs to look on helplessly, put them in a situation where they have to look on helplessly -- like scrying. Putting them in a situation where they could reasonably act but then stacking the deck is asking for either derailment of the plot or sour feelings on the players' part. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Problems with older edition adventures in 3.5E?
Top