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General Tabletop Discussion
*Dungeons & Dragons
Problems with Polymorph, True Polymorph, and Shapechange
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<blockquote data-quote="Hawk Diesel" data-source="post: 8125286" data-attributes="member: 59848"><p>So I have been working, I think pretty successfully, to eliminate players needing the Monster Manual as a resource. I have adjusted Wildshape so you don't need the MM, I have changed the Summon and Conjure spells to use retainers rather than creatures from the MM, and any companion creatures (aside from familiars), such as Beast Master Ranger has been adjusted to use a retainer rather than anything contained in the MM. </p><p></p><p>Of course these are just house rules, but I think WotC is moving in the same general direction with their design philosophy. They are creating very specific stat blocks for new subclasses that include a companion creature, and their new summoning spells in Tasha's will also have an included stat block within the spell text.</p><p></p><p>Personally, I don't think the Monster Manual should be needed to fuel any player mechanics. Power creep becomes inevitable as more monsters get released through other adventures or source books, being prepared with the stat blocks of every potential monster you may need as a player becomes cumbersome, and looking through a resource like the Monster Manual can slow down the game when a player wants to consider the perfect stat block to use for the situation. </p><p></p><p>But while I have largely been successful in eliminating the need for players to use the MM (at least I think so), I have absolutely no clue how to adjust polymorph, true polymorph, or shapechange. I've pondered for hours, poured over message boards and reddit, and I can't think of a single way to adjust these spells. At the same time, I don't want to eliminate them because changing one's form using magic is just too integral to lose.</p><p></p><p>Does anyone have any ideas on how to reduce the reliance these spells place upon using the Monster Manual?</p><p></p><p>[USER=57494]@Xeviat[/USER] I have a feeling this is something you've considered before.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 8125286, member: 59848"] So I have been working, I think pretty successfully, to eliminate players needing the Monster Manual as a resource. I have adjusted Wildshape so you don't need the MM, I have changed the Summon and Conjure spells to use retainers rather than creatures from the MM, and any companion creatures (aside from familiars), such as Beast Master Ranger has been adjusted to use a retainer rather than anything contained in the MM. Of course these are just house rules, but I think WotC is moving in the same general direction with their design philosophy. They are creating very specific stat blocks for new subclasses that include a companion creature, and their new summoning spells in Tasha's will also have an included stat block within the spell text. Personally, I don't think the Monster Manual should be needed to fuel any player mechanics. Power creep becomes inevitable as more monsters get released through other adventures or source books, being prepared with the stat blocks of every potential monster you may need as a player becomes cumbersome, and looking through a resource like the Monster Manual can slow down the game when a player wants to consider the perfect stat block to use for the situation. But while I have largely been successful in eliminating the need for players to use the MM (at least I think so), I have absolutely no clue how to adjust polymorph, true polymorph, or shapechange. I've pondered for hours, poured over message boards and reddit, and I can't think of a single way to adjust these spells. At the same time, I don't want to eliminate them because changing one's form using magic is just too integral to lose. Does anyone have any ideas on how to reduce the reliance these spells place upon using the Monster Manual? [USER=57494]@Xeviat[/USER] I have a feeling this is something you've considered before. [/QUOTE]
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