Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Problems with Polymorph, True Polymorph, and Shapechange
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hawk Diesel" data-source="post: 8125721" data-attributes="member: 59848"><p>Alright, I think I have something viable for a revised Polymorph spell. It maintains a lot of the options available via the Monster Manual. The spell is a bit longer and more complex than most spell write-ups, but it has the benefit of being self-contained and not requiring anything outside of the spell description. I know it doesn't add some of the bells and whistles of some forms such as Stomp, Blood Frenzy, Web, ect, nor does mine come with the ridiculous number of hit points of the original. But I tried to address this by slightly increasing damage of the Battle Form, and through the additional utility of the Stealth Form. The spell is also able to be upcast.</p><p></p><h2><strong>Polymorph</strong></h2><p><em>4th-level transmutation</em></p><p>Casting Time: 1 action</p><p>Range: 60 feet</p><p>Components: V, S, M (a caterpillar cocoon)</p><p>Duration: Concentration, up to 1 hour</p><p></p><p>This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving throw.</p><p></p><p>When you cast this spell, you decide whether the target take on a <em>Battle Form</em>, <em>Stealth Form</em>, or <em>Baleful Form</em>, each of which is described below. You can determine the physical appearance of the form taken. The transformation lasts for the duration, or until the target drops to 0 hit points or dies. While in this form the target can’t speak, cast spells, or take any other action that requires hands, speech, or activates equipment.</p><p></p><p><strong><em>Battle Form.</em></strong> While transformed, the target gains the following benefits:</p><p></p><p>• The target gains 25 temporary hit points. If any of these remain when the spell ends, they are lost.</p><p>• The target grows to Large or Huge size, unless they are already larger.</p><p>• The target’s movement speed increases to 40 ft, unless they already have a faster movement speed.</p><p>• The target loses any additional movement speeds. Instead they can choose one of the following secondary movement speeds: climb 40 ft, or a swim 60 ft. If the target is granted a swim speed, they can breathe both air and water.</p><p>• The target loses their normal attack options. Instead, the target gains a melee attack and a ranged attack. When the target takes the Attack action, they can either make up to 2 melee attacks, or a single ranged attack. Both the melee and ranged attack uses your spell attack bonus. The melee attack has a 10 ft. reach and deals 3d12 + your spellcasting modifier. The ranged attack has a range of 50/100 ft., and deals 8d6 + your spellcasting modifier. When you first cast this spell you choose whether the attacks deal bludgeoning, piercing, or slashing damage.</p><p>• When the target takes the Attack action, they can make two attacks instead of one.</p><p></p><p><strong><em>Stealth Form.</em></strong> While transformed, the target gains the following benefits:</p><p></p><p>• The target shrinks to Small or Tiny size, unless they are already smaller.</p><p>• The target’s movement speed increases to 60 ft., unless they already have a faster movement speed.</p><p>• The target loses any additional movement speeds. Instead they can choose one of the following secondary movement speeds: climb 40 ft, or a swim 60 ft., fly 60 ft., or burrow 15 ft. If the target is granted a swim speed, they can breathe both air and water.</p><p>• The target gains darkvision 60 ft. unless their darkvision is better, as well as blindsight 60ft. The target’s blindsight does not function while deafened.</p><p>• The target gains a +10 to Perception and Stealth checks.</p><p>• The target cannot take the Attack action.</p><p></p><p><strong><em>Baleful Form.</em></strong> While transformed, the target changes in the following ways:</p><p></p><p>• The target shrinks to Tiny size, unless they are already smaller.</p><p>• The target’s speed is reduced to 10 ft., and loses any secondary movement modes.</p><p>• The target cannot take the Attack action.</p><p>• If the target takes damage, they can attempt a new Wisdom saving throw with advantage, ending the spell on a success.</p><p></p><p><strong><em>At Higher Levels.</em></strong> When you cast this spell using a spell slot of 5th level or higher, the temporary hit points granted by the battle form increases by 10 and the damage dealt by the battle form increases by one damage die for every two slot levels above the 4th.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 8125721, member: 59848"] Alright, I think I have something viable for a revised Polymorph spell. It maintains a lot of the options available via the Monster Manual. The spell is a bit longer and more complex than most spell write-ups, but it has the benefit of being self-contained and not requiring anything outside of the spell description. I know it doesn't add some of the bells and whistles of some forms such as Stomp, Blood Frenzy, Web, ect, nor does mine come with the ridiculous number of hit points of the original. But I tried to address this by slightly increasing damage of the Battle Form, and through the additional utility of the Stealth Form. The spell is also able to be upcast. [HEADING=1][B]Polymorph[/B][/HEADING] [I]4th-level transmutation[/I] Casting Time: 1 action Range: 60 feet Components: V, S, M (a caterpillar cocoon) Duration: Concentration, up to 1 hour This spell transforms a creature that you can see within range into a new form. An unwilling creature must make a Wisdom saving throw to avoid the effect. A shapechanger automatically succeeds on this saving throw. When you cast this spell, you decide whether the target take on a [I]Battle Form[/I], [I]Stealth Form[/I], or [I]Baleful Form[/I], each of which is described below. You can determine the physical appearance of the form taken. The transformation lasts for the duration, or until the target drops to 0 hit points or dies. While in this form the target can’t speak, cast spells, or take any other action that requires hands, speech, or activates equipment. [B][I]Battle Form.[/I][/B] While transformed, the target gains the following benefits: • The target gains 25 temporary hit points. If any of these remain when the spell ends, they are lost. • The target grows to Large or Huge size, unless they are already larger. • The target’s movement speed increases to 40 ft, unless they already have a faster movement speed. • The target loses any additional movement speeds. Instead they can choose one of the following secondary movement speeds: climb 40 ft, or a swim 60 ft. If the target is granted a swim speed, they can breathe both air and water. • The target loses their normal attack options. Instead, the target gains a melee attack and a ranged attack. When the target takes the Attack action, they can either make up to 2 melee attacks, or a single ranged attack. Both the melee and ranged attack uses your spell attack bonus. The melee attack has a 10 ft. reach and deals 3d12 + your spellcasting modifier. The ranged attack has a range of 50/100 ft., and deals 8d6 + your spellcasting modifier. When you first cast this spell you choose whether the attacks deal bludgeoning, piercing, or slashing damage. • When the target takes the Attack action, they can make two attacks instead of one. [B][I]Stealth Form.[/I][/B] While transformed, the target gains the following benefits: • The target shrinks to Small or Tiny size, unless they are already smaller. • The target’s movement speed increases to 60 ft., unless they already have a faster movement speed. • The target loses any additional movement speeds. Instead they can choose one of the following secondary movement speeds: climb 40 ft, or a swim 60 ft., fly 60 ft., or burrow 15 ft. If the target is granted a swim speed, they can breathe both air and water. • The target gains darkvision 60 ft. unless their darkvision is better, as well as blindsight 60ft. The target’s blindsight does not function while deafened. • The target gains a +10 to Perception and Stealth checks. • The target cannot take the Attack action. [B][I]Baleful Form.[/I][/B] While transformed, the target changes in the following ways: • The target shrinks to Tiny size, unless they are already smaller. • The target’s speed is reduced to 10 ft., and loses any secondary movement modes. • The target cannot take the Attack action. • If the target takes damage, they can attempt a new Wisdom saving throw with advantage, ending the spell on a success. [B][I]At Higher Levels.[/I][/B] When you cast this spell using a spell slot of 5th level or higher, the temporary hit points granted by the battle form increases by 10 and the damage dealt by the battle form increases by one damage die for every two slot levels above the 4th. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Problems with Polymorph, True Polymorph, and Shapechange
Top