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Problems with Polymorph, True Polymorph, and Shapechange
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<blockquote data-quote="Hawk Diesel" data-source="post: 8125867" data-attributes="member: 59848"><p>I came to these numbers by comparing the damage from the 3 most combat optimal forms granted by the original polymorph spell: the Mammoth, Giant Ape, and T-Rex. Mammoth and Giant Ape are available as soon as you get access to the original polymorph, and you have to wait a level to get T-Rex (which btw is another thing I hate about the spell. It, with shapechange, true polymorph, and mass polymorph are the ONLY spells that rely on character level rather than the level of the spell slot used). In the end, I decided on using the Giant Ape as the base for damage, but increased it slightly to compensate for the lack of abilities like Trampling Charge or the T-Rex's restraining bite. The ranged damage should probably be lowered, since unlike for a giant ape it doesn't require boulders to be around (though also to be fair the ape's ability to throw rocks doesn't list any ammunition requirement). Another option could be to allow 2 melee attacks or 1 ranged attack and have the battle form contain both options rather than having to pick. I missed on my first pass that a giant ape's multiattack is limited to 2 slams, so it gets only one rock throw.</p><p></p><p>Also keep in mind that shadow blade doesn't prohibit the user from speaking, using spells, or activating equipment.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 8125867, member: 59848"] I came to these numbers by comparing the damage from the 3 most combat optimal forms granted by the original polymorph spell: the Mammoth, Giant Ape, and T-Rex. Mammoth and Giant Ape are available as soon as you get access to the original polymorph, and you have to wait a level to get T-Rex (which btw is another thing I hate about the spell. It, with shapechange, true polymorph, and mass polymorph are the ONLY spells that rely on character level rather than the level of the spell slot used). In the end, I decided on using the Giant Ape as the base for damage, but increased it slightly to compensate for the lack of abilities like Trampling Charge or the T-Rex's restraining bite. The ranged damage should probably be lowered, since unlike for a giant ape it doesn't require boulders to be around (though also to be fair the ape's ability to throw rocks doesn't list any ammunition requirement). Another option could be to allow 2 melee attacks or 1 ranged attack and have the battle form contain both options rather than having to pick. I missed on my first pass that a giant ape's multiattack is limited to 2 slams, so it gets only one rock throw. Also keep in mind that shadow blade doesn't prohibit the user from speaking, using spells, or activating equipment. [/QUOTE]
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