Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Problems with Polymorph, True Polymorph, and Shapechange
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hawk Diesel" data-source="post: 8126433" data-attributes="member: 59848"><p>Sorry, but help me understand. When you look at a wolf stat block, what about it makes it inherently a wolf? What about the T-Rex or Mammoth stat blocks makes them those creatures? Aside from calling it a beast type versus a construct, why is the giant ape stat block a giant ape versus a warforged titan? A stat block is just a grouping of mechanical numbers and abilities. But we call it a wolf or a T-Rex because that is what the designers called them and we as players have agreed to accept that. But once you strip away that agreement, none of those numbers or abilities would signal to anyone "Oh yea! That's a T-Rex! I could tell because its a big animal and it has a bite attack and tail attack!" Sure, that fits on a T-Rex, but it also fits for any number of creatures. T-Rex's don't own a monopoly on being big animals and having a tail and a bite. And what about that bite attack of theirs actually makes it a bite? Is it that 4d12 damage? Is it that 10ft reach? Maybe the fact that it restrains or deals piercing damage? Because a really strong and thorny vine from a mystical plant monster can fit that same bill.</p><p></p><p>All I'm saying is that stat blocks are stat blocks. They aren't the creatures they represent until we say they are. When it comes to creating mechanics for a system like 5e, the mechanics and game balance don't care how much they resemble or simulate the what is real or imagined. What matters is the achieved effect or impact by their existence and usage in the game, and how those mechanics relate to other mechanics. Mechanics create the foundation and boundaries for an RPG, and the rest is filled in by the imaginations of the players and DM.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 8126433, member: 59848"] Sorry, but help me understand. When you look at a wolf stat block, what about it makes it inherently a wolf? What about the T-Rex or Mammoth stat blocks makes them those creatures? Aside from calling it a beast type versus a construct, why is the giant ape stat block a giant ape versus a warforged titan? A stat block is just a grouping of mechanical numbers and abilities. But we call it a wolf or a T-Rex because that is what the designers called them and we as players have agreed to accept that. But once you strip away that agreement, none of those numbers or abilities would signal to anyone "Oh yea! That's a T-Rex! I could tell because its a big animal and it has a bite attack and tail attack!" Sure, that fits on a T-Rex, but it also fits for any number of creatures. T-Rex's don't own a monopoly on being big animals and having a tail and a bite. And what about that bite attack of theirs actually makes it a bite? Is it that 4d12 damage? Is it that 10ft reach? Maybe the fact that it restrains or deals piercing damage? Because a really strong and thorny vine from a mystical plant monster can fit that same bill. All I'm saying is that stat blocks are stat blocks. They aren't the creatures they represent until we say they are. When it comes to creating mechanics for a system like 5e, the mechanics and game balance don't care how much they resemble or simulate the what is real or imagined. What matters is the achieved effect or impact by their existence and usage in the game, and how those mechanics relate to other mechanics. Mechanics create the foundation and boundaries for an RPG, and the rest is filled in by the imaginations of the players and DM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Problems with Polymorph, True Polymorph, and Shapechange
Top