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Problems with removing attacks of opportunity?
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<blockquote data-quote="Mark Chance" data-source="post: 5062129" data-attributes="member: 2795"><p>In my game (which discards AoO), I handle this two ways:</p><p></p><p>1. The ready action.</p><p>2. Action Points. For one Action Point, a character can make an immediate attack.</p><p></p><p><strong>Immediate Attack:</strong> When a threatened foe takes any standard, move, or full round action, a character can spend one Action Point as an immediate action to make an immediate melee attack against that foe. He makes the immediate attack at his full normal attack bonus -- even if he's already attacked in the round. An immediate attack "interrupts" the normal flow of actions in the round. If an immediate attack is taken, immediately resolve it. Then continue with the next character’s turn (or complete the current turn, if the immediate attack was taken in the midst of another's turn). This Action Point use replaces normal attack of opportunity (AoO) rules.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5062129, member: 2795"] In my game (which discards AoO), I handle this two ways: 1. The ready action. 2. Action Points. For one Action Point, a character can make an immediate attack. [b]Immediate Attack:[/b] When a threatened foe takes any standard, move, or full round action, a character can spend one Action Point as an immediate action to make an immediate melee attack against that foe. He makes the immediate attack at his full normal attack bonus -- even if he's already attacked in the round. An immediate attack "interrupts" the normal flow of actions in the round. If an immediate attack is taken, immediately resolve it. Then continue with the next character’s turn (or complete the current turn, if the immediate attack was taken in the midst of another's turn). This Action Point use replaces normal attack of opportunity (AoO) rules. [/QUOTE]
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Problems with removing attacks of opportunity?
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