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Problems with removing attacks of opportunity?
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<blockquote data-quote="cattoy" data-source="post: 5063141" data-attributes="member: 38606"><p>Here's the point.</p><p></p><p>It only makes sense that PCs and monsters both act as if they were aware of the logical consequences of the rules as enforced. If AOO is in the game, then it makes sense for monsters to act accordingly and not recklessly rush past the front line fighters in a mad dash for the casters/healers. </p><p></p><p>If there are no AOO in the game, then there is no logical reason to engage the frontline fighters until they are the last things standing. They have higher AC, more HP and put up more of a fight than the squishy casters in the back with no armor, low HP, no weapons.</p><p></p><p>The sensible approach for a fight of a bunch of orcs vs a typical adventuring party in a game with no AOO:</p><p></p><p>Orc1 charges the caster/shoots at the caster.</p><p>Orc2 charges the caster/shoots at the caster.</p><p>Orc3 charges the caster/shoots at the caster.</p><p>etc.</p><p>Once the caster falls, replace caster with healer and continue.</p><p></p><p>Once the healer falls, replace healer with rogue.</p><p></p><p>If any high priority target gets up again, put him down again.</p><p></p><p>Kill the fighter last.</p><p></p><p>Lack of AOO lets the Orcs target whatever they want, whenever they want. The Orcs are more or less homogeneous, making the PCs ability to target whatever they want more or less irrelevant.</p><p></p><p>1st level wizards/sorcerers will die in droves.</p></blockquote><p></p>
[QUOTE="cattoy, post: 5063141, member: 38606"] Here's the point. It only makes sense that PCs and monsters both act as if they were aware of the logical consequences of the rules as enforced. If AOO is in the game, then it makes sense for monsters to act accordingly and not recklessly rush past the front line fighters in a mad dash for the casters/healers. If there are no AOO in the game, then there is no logical reason to engage the frontline fighters until they are the last things standing. They have higher AC, more HP and put up more of a fight than the squishy casters in the back with no armor, low HP, no weapons. The sensible approach for a fight of a bunch of orcs vs a typical adventuring party in a game with no AOO: Orc1 charges the caster/shoots at the caster. Orc2 charges the caster/shoots at the caster. Orc3 charges the caster/shoots at the caster. etc. Once the caster falls, replace caster with healer and continue. Once the healer falls, replace healer with rogue. If any high priority target gets up again, put him down again. Kill the fighter last. Lack of AOO lets the Orcs target whatever they want, whenever they want. The Orcs are more or less homogeneous, making the PCs ability to target whatever they want more or less irrelevant. 1st level wizards/sorcerers will die in droves. [/QUOTE]
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Problems with removing attacks of opportunity?
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