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Problems with removing attacks of opportunity?
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<blockquote data-quote="TanisFrey" data-source="post: 5088286" data-attributes="member: 26948"><p>If you remove AOO if lessens the need for the spellcaster to take combat casting feat and if in 3.5 game the concentration skill.</p><p></p><p>If you still want to go for it, I suggest to reintroduce some of the 1 & 2 edition rules on weapon speed. </p><p></p><p>In its simple format you add you weapon speed to you initiative roll and you roll each round. The DM starts at initiative of 1 and starts going up, a character gets to act on their modified initiative roll, then you get you attacks or start to cast a spell. Someone casting a spell must wait for a count equal to the spell level (for any spell with a casting time less than 1 round (standard action in PF)) then the spell goes off. If they are hit in this time period the spell is ruined.</p><p></p><p>The full system looked the same except someone getting multiple attacks added their weapon speed each time they attack with it. EX. A rouge with a short sword (weapon speed = 3) has 3 attacks with it. He rolls 5, he will attack on segment 8 then 11 and lastly on segment 14.</p><p></p><p>In general small weapons (ex: daggers, knife, short sword) had short times of less than 5, while big weapons (two-hannded sword and polearms) had long times greater than 9. If you pick up a 1/2 ed. PBH (but not basic) you can directly port weapon speeds for 90% of weapons. It wont have exotic weapons.</p><p></p><p>Since you are running Pathfinder, I suggest the following being added: you could force a concentration check if a spell caster is hit between the start of casting and its completion. Also a character would subtract his dexterity bonus. (You would subtract the bonus to act faster for a high dex character and slower with a low dex character.)</p></blockquote><p></p>
[QUOTE="TanisFrey, post: 5088286, member: 26948"] If you remove AOO if lessens the need for the spellcaster to take combat casting feat and if in 3.5 game the concentration skill. If you still want to go for it, I suggest to reintroduce some of the 1 & 2 edition rules on weapon speed. In its simple format you add you weapon speed to you initiative roll and you roll each round. The DM starts at initiative of 1 and starts going up, a character gets to act on their modified initiative roll, then you get you attacks or start to cast a spell. Someone casting a spell must wait for a count equal to the spell level (for any spell with a casting time less than 1 round (standard action in PF)) then the spell goes off. If they are hit in this time period the spell is ruined. The full system looked the same except someone getting multiple attacks added their weapon speed each time they attack with it. EX. A rouge with a short sword (weapon speed = 3) has 3 attacks with it. He rolls 5, he will attack on segment 8 then 11 and lastly on segment 14. In general small weapons (ex: daggers, knife, short sword) had short times of less than 5, while big weapons (two-hannded sword and polearms) had long times greater than 9. If you pick up a 1/2 ed. PBH (but not basic) you can directly port weapon speeds for 90% of weapons. It wont have exotic weapons. Since you are running Pathfinder, I suggest the following being added: you could force a concentration check if a spell caster is hit between the start of casting and its completion. Also a character would subtract his dexterity bonus. (You would subtract the bonus to act faster for a high dex character and slower with a low dex character.) [/QUOTE]
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Problems with removing attacks of opportunity?
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