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Problems with removing attacks of opportunity?
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<blockquote data-quote="mxyzplk" data-source="post: 5090362" data-attributes="member: 16450"><p>You could not remove *all* AoOs - just the ones that only come up using minis.</p><p></p><p>Let me explain. I actually had an AoO mechanic I used back in 2e, no minis required. Basically, if you were in melee combat with someone and did something totally retarded instead of defending against your attacker, like start rooting through your backpack looking for an item, they'd get a free shot at you. A proto-AoO. It works because "in melee with someone" is usually clearly defined even when using abstract non-minis combat.</p><p></p><p>Even in non-minis combat, you know if there's someone in melee with a spellcaster/archer. If you wanted to maintain the whole concentration/spellcasting AoOs thing it would be easy enough to. If someone ran up and stabbed the wizard, then if the wizard tries to cast he provokes. All you lose from this approach is the more complex AoOs from "well this guy maneuvered through this square and not that one" and who really likes all that.</p><p></p><p>Just wanted to point out that removing minis and thus many maneuver AoOs doesn't mean you have to remove them from spell/archer guys and that's where there's more other crunch to them really (concentration, mobility, etc.)</p></blockquote><p></p>
[QUOTE="mxyzplk, post: 5090362, member: 16450"] You could not remove *all* AoOs - just the ones that only come up using minis. Let me explain. I actually had an AoO mechanic I used back in 2e, no minis required. Basically, if you were in melee combat with someone and did something totally retarded instead of defending against your attacker, like start rooting through your backpack looking for an item, they'd get a free shot at you. A proto-AoO. It works because "in melee with someone" is usually clearly defined even when using abstract non-minis combat. Even in non-minis combat, you know if there's someone in melee with a spellcaster/archer. If you wanted to maintain the whole concentration/spellcasting AoOs thing it would be easy enough to. If someone ran up and stabbed the wizard, then if the wizard tries to cast he provokes. All you lose from this approach is the more complex AoOs from "well this guy maneuvered through this square and not that one" and who really likes all that. Just wanted to point out that removing minis and thus many maneuver AoOs doesn't mean you have to remove them from spell/archer guys and that's where there's more other crunch to them really (concentration, mobility, etc.) [/QUOTE]
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