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Problems with Tales from the Yawning Portal
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<blockquote data-quote="jasper" data-source="post: 7148370" data-attributes="member: 277"><p>Responses to James Gasik post.</p><p>I totally forgot about the poison. I suggest the monsters always have max hp and you add some more. </p><p>Room 20 I bought props for the protection amulets then just did not mention they were on the critter. As they don’t help a pc. Paladins could be turned in 1E. </p><p>Room 25 I have no problem with the dagger. This is totally sum up by the adventure having a lot of “screw you” things. </p><p>Room 35, broken magic item. I told the owner he could fix once he left the dungeon.</p><p>The tomb has more magic items than monsters. </p><p>Room 40. Monster is listed as Stone Golem by can only do 28 hp of damage. I suggest the dm cut the xp in half or more. </p><p></p><p>Summary of my writes running the book so far. LOTS AND LOTS OF MAGIC ITEMS. If you have 6+ players treat as a strong party regardless of math. </p><p>Sunless. Remember the dragon does not get liar actions. Enforce one check per person for secret doors. The map are bad, photocopy the 3E version. </p><p>Forge of Fury. Again bad maps except for the white arrows. Some of the maps are too dark. </p><p>White plume. Give all monsters max hit points if under 6 critters. Enforce the wandering monster checks.</p></blockquote><p></p>
[QUOTE="jasper, post: 7148370, member: 277"] Responses to James Gasik post. I totally forgot about the poison. I suggest the monsters always have max hp and you add some more. Room 20 I bought props for the protection amulets then just did not mention they were on the critter. As they don’t help a pc. Paladins could be turned in 1E. Room 25 I have no problem with the dagger. This is totally sum up by the adventure having a lot of “screw you” things. Room 35, broken magic item. I told the owner he could fix once he left the dungeon. The tomb has more magic items than monsters. Room 40. Monster is listed as Stone Golem by can only do 28 hp of damage. I suggest the dm cut the xp in half or more. Summary of my writes running the book so far. LOTS AND LOTS OF MAGIC ITEMS. If you have 6+ players treat as a strong party regardless of math. Sunless. Remember the dragon does not get liar actions. Enforce one check per person for secret doors. The map are bad, photocopy the 3E version. Forge of Fury. Again bad maps except for the white arrows. Some of the maps are too dark. White plume. Give all monsters max hit points if under 6 critters. Enforce the wandering monster checks. [/QUOTE]
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