Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Problems with Tales from the Yawning Portal
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shadowdweller00" data-source="post: 7148813" data-attributes="member: 6778479"><p>Mitigated by the inability to rest safely. When coupled with the fact that the PCs might not even realize that it's not safe to rest - as in, not try to conserve their resources, this is actually kinda nasty.</p><p></p><p>Heavens forfend the poor widdle PCs should be put under pressure.</p><p></p><p>Not every encounter needs to be serious challenge. Part of the fun of an adventure like this is just exploring and prodding things to see what happens.</p><p></p><p>The real question you should be asking yourself is "why are the PCs pushing on the block in the first place?" Of course, a little application of critical thought should yield ways to push it without taking damage. The axe is powerful but almost impossible to find and comes with a hidden caveat. I like it, myself.</p><p></p><p>No. This one's pretty simple - there are various spells and effects which can remove the "poisoned" condition without neutralizing the poison. Lesser Restoration for example. Then there are effects that can neutralize poisons - like Protection from Poison, or the Paladin's Lay on Hands ability. Oh the horrors, an adversity the PCs might not be able to cure immediately.</p><p></p><p>My reading is that that IS the curse.</p><p></p><p>...except that whether PCs can climb random walls without an Athletics check is entirely up to the DM. I don't know many people IRL who can climb bare masonry without specialized training, equipment, and/or exercise regimes, myself.</p><p></p><p>No, it's a normal swarm of rats with the disease ability possessed by the diseased giant rat variant. Since the disease prevents nonmagical healing from even short rests, this is actually a potential threat. (Once in a blue moon if the swarm hits and the PC fails a lowly DC:10 con save; and if the PCs don't realize they've been diseased and don't have a ready cure).</p><p></p><p>Wights are pretty disappointing in 5e. They work...almost sorta well if they try hit and run tactics to drain a bit of max hp before fleeing, resting, ambushing, and running away again.</p><p></p><p>And then one or more PCs don't realize that they've been infected and perish horribly. </p><p></p><p>There are and have actually been a fair number of primitive cultures that made use of crossbows. We're not talking crossbows with complex mechanical gears like in post-medieval Europe, but still effective....trap maintenance is a common dungeon problem. Next you'll be wanting to know why the sleeping martial artists didn't perish long ago from bed sores, or how the zombies can break the laws of thermodynamics. Although this particular sort of place might have some sort of guardian spirit that keeps things in order to some degree.</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 7148813, member: 6778479"] Mitigated by the inability to rest safely. When coupled with the fact that the PCs might not even realize that it's not safe to rest - as in, not try to conserve their resources, this is actually kinda nasty. Heavens forfend the poor widdle PCs should be put under pressure. Not every encounter needs to be serious challenge. Part of the fun of an adventure like this is just exploring and prodding things to see what happens. The real question you should be asking yourself is "why are the PCs pushing on the block in the first place?" Of course, a little application of critical thought should yield ways to push it without taking damage. The axe is powerful but almost impossible to find and comes with a hidden caveat. I like it, myself. No. This one's pretty simple - there are various spells and effects which can remove the "poisoned" condition without neutralizing the poison. Lesser Restoration for example. Then there are effects that can neutralize poisons - like Protection from Poison, or the Paladin's Lay on Hands ability. Oh the horrors, an adversity the PCs might not be able to cure immediately. My reading is that that IS the curse. ...except that whether PCs can climb random walls without an Athletics check is entirely up to the DM. I don't know many people IRL who can climb bare masonry without specialized training, equipment, and/or exercise regimes, myself. No, it's a normal swarm of rats with the disease ability possessed by the diseased giant rat variant. Since the disease prevents nonmagical healing from even short rests, this is actually a potential threat. (Once in a blue moon if the swarm hits and the PC fails a lowly DC:10 con save; and if the PCs don't realize they've been diseased and don't have a ready cure). Wights are pretty disappointing in 5e. They work...almost sorta well if they try hit and run tactics to drain a bit of max hp before fleeing, resting, ambushing, and running away again. And then one or more PCs don't realize that they've been infected and perish horribly. There are and have actually been a fair number of primitive cultures that made use of crossbows. We're not talking crossbows with complex mechanical gears like in post-medieval Europe, but still effective....trap maintenance is a common dungeon problem. Next you'll be wanting to know why the sleeping martial artists didn't perish long ago from bed sores, or how the zombies can break the laws of thermodynamics. Although this particular sort of place might have some sort of guardian spirit that keeps things in order to some degree. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Problems with Tales from the Yawning Portal
Top