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Problems with Tales from the Yawning Portal
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<blockquote data-quote="James Gasik" data-source="post: 7149028" data-attributes="member: 6877472"><p>Re-reading some of the quoted passages from my original post, I realize now that I was kind of frustrated with how my last session went, and I come off more salty/whiny than intended. All apologies, and thanks for everyone who has commented on them, it's definitely made me rethink a few things. I'm kind of stuck with upscaling the monsters (even the Wizards AL page suggests I "add one or two more" enemies per encounter) because since this isn't a home game, I can't award xp (or more to my preference, milestones) for anything other than monster kills (or the rare 'throw the PC's a bone' in the actual text). </p><p></p><p>Now, I have no problems digging into my archive of old adventures to update them/steal them remorselessly for ideas. Some of them are artifacts of a different age of gaming, and that's something to keep in mind. Rules and the way we play the game have changed, which is also a factor.</p><p></p><p>3-4 years ago, I tried converting an old favorite "White Plume Mountain" for 4e. That didn't go well, because WPM is heavy on exploration and bypassing hazards and traps. 4e was built to be better at running cool/epic battles than small encounters, and it was definitely lacking in ways when it came to the non-combat side of things, so it turned out to be a flop because I didn't keep that in mind.</p><p></p><p>My main issue with Hidden Shrine and the Yawning Portal book basically comes down to five things: I was promised 5e conversions for old adventures. I paid 50 dollars for this conversion. I foolishly agreed to run an AL table at my FLGS for this season, using said book. I ended up doing just as much work as I would converting old adventures my self. Few of my players are prepared to play old-school style, and literally seem to think that an adventure consists of a few feature encounters you're meant to win at the cost of hit points, then you get xp and treasure.</p><p></p><p>Some or all of these things are my own damn fault, lol, especially since I only started playing 5e late last year. But everyone here has been a lot more help than anyone else I've talked to about this, and I'm very grateful for that.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 7149028, member: 6877472"] Re-reading some of the quoted passages from my original post, I realize now that I was kind of frustrated with how my last session went, and I come off more salty/whiny than intended. All apologies, and thanks for everyone who has commented on them, it's definitely made me rethink a few things. I'm kind of stuck with upscaling the monsters (even the Wizards AL page suggests I "add one or two more" enemies per encounter) because since this isn't a home game, I can't award xp (or more to my preference, milestones) for anything other than monster kills (or the rare 'throw the PC's a bone' in the actual text). Now, I have no problems digging into my archive of old adventures to update them/steal them remorselessly for ideas. Some of them are artifacts of a different age of gaming, and that's something to keep in mind. Rules and the way we play the game have changed, which is also a factor. 3-4 years ago, I tried converting an old favorite "White Plume Mountain" for 4e. That didn't go well, because WPM is heavy on exploration and bypassing hazards and traps. 4e was built to be better at running cool/epic battles than small encounters, and it was definitely lacking in ways when it came to the non-combat side of things, so it turned out to be a flop because I didn't keep that in mind. My main issue with Hidden Shrine and the Yawning Portal book basically comes down to five things: I was promised 5e conversions for old adventures. I paid 50 dollars for this conversion. I foolishly agreed to run an AL table at my FLGS for this season, using said book. I ended up doing just as much work as I would converting old adventures my self. Few of my players are prepared to play old-school style, and literally seem to think that an adventure consists of a few feature encounters you're meant to win at the cost of hit points, then you get xp and treasure. Some or all of these things are my own damn fault, lol, especially since I only started playing 5e late last year. But everyone here has been a lot more help than anyone else I've talked to about this, and I'm very grateful for that. [/QUOTE]
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