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Problems with Tales from the Yawning Portal
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<blockquote data-quote="JonnyP71" data-source="post: 7149094" data-attributes="member: 6788862"><p>@<a href="http://www.enworld.org/forum/member.php?6877472-James-Gasik" target="_blank"><strong>James Gasik</strong></a></p><p></p><p>Most of the problems you list look to be subjective, and based on a very different gaming mindset to that in which the adventure was written.</p><p></p><p>The original Hidden Shrine of Tamoachan was a 1E Tournament adventure, designed to be very deadly indeed. The 5E conversion is more survivable, but by 5E standards, yes it is dangerous - and it is MEANT to be. It is also one of the best, most flavoursome, most loving researched and well crafted dungeons ever published for an RPG.</p><p></p><p>It wasn't written with AL play as its primary concern, so your 'doesn't work well in AL' gripes really are somewhat invalid. If it doesn't fit with AL, don't use it. The same goes for all the Yawning Portal adventures.</p><p></p><p>Some of the conversions ARE a little wonky, so it's up to the DM to make little tweaks - the sand trap, give the players one turn per minute, or make the room fill faster - they idea is that they have 10 turns in which to escape.</p><p></p><p>Most of the encounters were 'speed bumps' in 1E too - the adventure is a race against time to survive before the gas kills them, and the general idea is that they should try to *avoid* unnecessary damage and spell wastage - there's no resting, few useful magic items, just a lot of stuff to slowly whittle you down or delay you.... and kill you if you screw up.</p></blockquote><p></p>
[QUOTE="JonnyP71, post: 7149094, member: 6788862"] @[URL="http://www.enworld.org/forum/member.php?6877472-James-Gasik"][B]James Gasik[/B][/URL] Most of the problems you list look to be subjective, and based on a very different gaming mindset to that in which the adventure was written. The original Hidden Shrine of Tamoachan was a 1E Tournament adventure, designed to be very deadly indeed. The 5E conversion is more survivable, but by 5E standards, yes it is dangerous - and it is MEANT to be. It is also one of the best, most flavoursome, most loving researched and well crafted dungeons ever published for an RPG. It wasn't written with AL play as its primary concern, so your 'doesn't work well in AL' gripes really are somewhat invalid. If it doesn't fit with AL, don't use it. The same goes for all the Yawning Portal adventures. Some of the conversions ARE a little wonky, so it's up to the DM to make little tweaks - the sand trap, give the players one turn per minute, or make the room fill faster - they idea is that they have 10 turns in which to escape. Most of the encounters were 'speed bumps' in 1E too - the adventure is a race against time to survive before the gas kills them, and the general idea is that they should try to *avoid* unnecessary damage and spell wastage - there's no resting, few useful magic items, just a lot of stuff to slowly whittle you down or delay you.... and kill you if you screw up. [/QUOTE]
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