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<blockquote data-quote="Gromm" data-source="post: 206481" data-attributes="member: 2245"><p>You can't do 1d6/10' moved because they aren't speeding up. Falling damage from height increases because bodies increase in speed as they fall. TK moves them at one constant speed, they don't go faster and faster as you push them, they are pushed as fast at 10' as at 100'.</p><p>As far as the rocks, its the rock's mass thats doing the damage, not just its speed. If you throw a pebble at someone with TK, they aren't going to take damage. If you hit them with an anvil its a different story. To use over-simplified physics F(force or damage)=m(mass) * a (acceleration). Technically its a different formula that involves velocity squared and mass, but you get the idea.</p><p></p><p>Like was said above, TK them into the air if you want, but TK isn't really a combat damaging spell. You'd have better luck throwing them off cliffs or trying to put them next to fighters.</p></blockquote><p></p>
[QUOTE="Gromm, post: 206481, member: 2245"] You can't do 1d6/10' moved because they aren't speeding up. Falling damage from height increases because bodies increase in speed as they fall. TK moves them at one constant speed, they don't go faster and faster as you push them, they are pushed as fast at 10' as at 100'. As far as the rocks, its the rock's mass thats doing the damage, not just its speed. If you throw a pebble at someone with TK, they aren't going to take damage. If you hit them with an anvil its a different story. To use over-simplified physics F(force or damage)=m(mass) * a (acceleration). Technically its a different formula that involves velocity squared and mass, but you get the idea. Like was said above, TK them into the air if you want, but TK isn't really a combat damaging spell. You'd have better luck throwing them off cliffs or trying to put them next to fighters. [/QUOTE]
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