Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Problems with the Diplomacy skill (plus a total halt to a campaign)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chris_Nightwing" data-source="post: 6073787" data-attributes="member: 882"><p>I don't quite understand where the diplomacy check came into your scenario. If we think back to a traditional view of how NPCs react to PCs, then your homeowners might be suspicious, but they are not outright hostile, but neither are they neutral. If they were outright hostile, which I find unlikely when they live in a city full of strangers, sure, there's no chance of persuasion. If they are merely suspicious, it's just a higher DC diplomacy check, and there's no way you should shut down the conversation before they get a chance to make that check. The fact is, that these people must have some motivations: are they aware of the dungeon beneath their home? How will they respond if they are made aware? What might motivate them to agree to entry?</p><p></p><p>I could imagine that some families might be bribeable - accepting a share of whatever loot the party finds. Others might be merely concerned for their safety, and go straight to the city watch to deal with the problem. Some may indeed be crazed survivalist leave-me-alone types, but then I would have expected them to make a number of enemies in the city who might help your party. Allow them, at the very least, to sense motive the homeowners, or to gather information at the inn about them, so that they might form an opinion of how to deal with these people, otherwise they appear to be a pointless and irrational barrier to your adventure.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 6073787, member: 882"] I don't quite understand where the diplomacy check came into your scenario. If we think back to a traditional view of how NPCs react to PCs, then your homeowners might be suspicious, but they are not outright hostile, but neither are they neutral. If they were outright hostile, which I find unlikely when they live in a city full of strangers, sure, there's no chance of persuasion. If they are merely suspicious, it's just a higher DC diplomacy check, and there's no way you should shut down the conversation before they get a chance to make that check. The fact is, that these people must have some motivations: are they aware of the dungeon beneath their home? How will they respond if they are made aware? What might motivate them to agree to entry? I could imagine that some families might be bribeable - accepting a share of whatever loot the party finds. Others might be merely concerned for their safety, and go straight to the city watch to deal with the problem. Some may indeed be crazed survivalist leave-me-alone types, but then I would have expected them to make a number of enemies in the city who might help your party. Allow them, at the very least, to sense motive the homeowners, or to gather information at the inn about them, so that they might form an opinion of how to deal with these people, otherwise they appear to be a pointless and irrational barrier to your adventure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Problems with the Diplomacy skill (plus a total halt to a campaign)
Top