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General Tabletop Discussion
*Dungeons & Dragons
Problems with the Diplomacy skill (plus a total halt to a campaign)
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<blockquote data-quote="Jon_Dahl" data-source="post: 6073789" data-attributes="member: 89822"><p>There was no diplomacy check because the persuasion was too brief. There were grounds for a rushed diplomacy check, but I felt that would've been unfair to roll it since the chance of success was very low (a huge penalty). It would've been rolled only by request.</p><p></p><p>The husband was <em>Indifferent</em> towards the players, believe it or not. He has a tendency to be abrasive and use expletives even with his closest friends, but he would have continued to speak with the players as long as they wanted and he would've only threatened to if the players had escalated the situation in some not-so-smart way. He was hard and negative with them, also a bit suspicious, but ready to talk. A mere diplomacy check DC 15 would've convinced him to let the players in. A decent bribe would've provided a bonus to the roll.</p><p></p><p>The players did roll Sense Motive but they failed. Gathering information about the family would reveal nothing: It's just a normal family with a big-mouthed head-of-the-family. Gathering Information about the old house itself could reveal all kinds of things. In general, all kinds of approaches are allowed. Really.</p></blockquote><p></p>
[QUOTE="Jon_Dahl, post: 6073789, member: 89822"] There was no diplomacy check because the persuasion was too brief. There were grounds for a rushed diplomacy check, but I felt that would've been unfair to roll it since the chance of success was very low (a huge penalty). It would've been rolled only by request. The husband was [I]Indifferent[/I] towards the players, believe it or not. He has a tendency to be abrasive and use expletives even with his closest friends, but he would have continued to speak with the players as long as they wanted and he would've only threatened to if the players had escalated the situation in some not-so-smart way. He was hard and negative with them, also a bit suspicious, but ready to talk. A mere diplomacy check DC 15 would've convinced him to let the players in. A decent bribe would've provided a bonus to the roll. The players did roll Sense Motive but they failed. Gathering information about the family would reveal nothing: It's just a normal family with a big-mouthed head-of-the-family. Gathering Information about the old house itself could reveal all kinds of things. In general, all kinds of approaches are allowed. Really. [/QUOTE]
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Problems with the Diplomacy skill (plus a total halt to a campaign)
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