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Problems with the Diplomacy skill (plus a total halt to a campaign)
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<blockquote data-quote="Greenfield" data-source="post: 6074902" data-attributes="member: 6669384"><p>This brings up a good point about circumstance modifiers: Do we reward glib players and punish those less articulate?</p><p></p><p>I mean, I love a good story, and can seriously appreciate a well crafted piece of BS being spun at the table. But all players are not created equal.</p><p></p><p>Would we penalize a PC's Climb, Tumble or Jump ability just because the player was overweight, non-athletic or disabled? Would we bonus a PC at any of those things just because the player was active and athletic?</p><p></p><p>Why would we apply any other standard to Charisma based skills? </p><p></p><p>So, after some thought, I think I'll start basing it not on the player's eloquence (or lack thereof), but on the effort they put in on the pitch, and whether they've come up with a good "cover story". That is, if they can argue an incentive for the NPC to believe and go along, that's good, even if they themselves aren't that persuasive. At the same time, it doesn't matter how charmingly the PC tells a blatant, obvious lie, it's still blatantly obvious that they're lying.</p><p></p><p>So I'll reward nerve and I'll reward clever from now on, I think. The character really has to be a separate person from the player.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 6074902, member: 6669384"] This brings up a good point about circumstance modifiers: Do we reward glib players and punish those less articulate? I mean, I love a good story, and can seriously appreciate a well crafted piece of BS being spun at the table. But all players are not created equal. Would we penalize a PC's Climb, Tumble or Jump ability just because the player was overweight, non-athletic or disabled? Would we bonus a PC at any of those things just because the player was active and athletic? Why would we apply any other standard to Charisma based skills? So, after some thought, I think I'll start basing it not on the player's eloquence (or lack thereof), but on the effort they put in on the pitch, and whether they've come up with a good "cover story". That is, if they can argue an incentive for the NPC to believe and go along, that's good, even if they themselves aren't that persuasive. At the same time, it doesn't matter how charmingly the PC tells a blatant, obvious lie, it's still blatantly obvious that they're lying. So I'll reward nerve and I'll reward clever from now on, I think. The character really has to be a separate person from the player. [/QUOTE]
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Problems with the Diplomacy skill (plus a total halt to a campaign)
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