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Problems with the Diplomacy skill (plus a total halt to a campaign)
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<blockquote data-quote="pemerton" data-source="post: 6077519" data-attributes="member: 42582"><p>A good couple of posts.</p><p></p><p>The considerations you point to lay behind the rather direct approach that I suggested in the post immediately after the OP: have the PCs literally drop through a (suddenly opening) hole in the ground and land in the cellar with the secret entrance. This way you (i) preserve verisimilitude (discovery of the dungeon is just a random event) and (ii) give the players a really clear chance to signal a lack of interest, by having their PCs climb out of the hole and continue on their way. And there is no need to have any overt metagame discussion at all! (Which, for whatever reason, the OP appears to be averse to.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6077519, member: 42582"] A good couple of posts. The considerations you point to lay behind the rather direct approach that I suggested in the post immediately after the OP: have the PCs literally drop through a (suddenly opening) hole in the ground and land in the cellar with the secret entrance. This way you (i) preserve verisimilitude (discovery of the dungeon is just a random event) and (ii) give the players a really clear chance to signal a lack of interest, by having their PCs climb out of the hole and continue on their way. And there is no need to have any overt metagame discussion at all! (Which, for whatever reason, the OP appears to be averse to.) [/QUOTE]
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Problems with the Diplomacy skill (plus a total halt to a campaign)
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