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<blockquote data-quote="Tyler Do'Urden" data-source="post: 2422404" data-attributes="member: 4601"><p>Oh, I'm not knocking non-d20 games, there are some I'm quite fond of (Alternity, Earthdawn, and Shadowrun, to name a few). My main non-d20 peeve is World of Darkness, which I have never once seen run in any fashion that seems to even remotely resemble the stated intentions of the creators of the game. Maybe running around playing 3rd-generation blooded trenchcoat-and-missile launcher clad death machines who hide in the shadows for no apparent reason because they're invincible and can walk in daylight yet are also mysteriously depressed and brooding despite being capable of single-handedly defeating Superman while bound, tied, and gagged is fun for some people, but don't count me as one of them. When I played World of Darkness, I was hoping to be terrorized out of my tortured, cursed mind- but didn't get anything even close to it. (And I've played with about five different Storytellers, all of which did about the same...)</p><p></p><p>Now, World of Darkness has some major flaws in it that prevents the game from really being "what it could (and should) be", and these are enough to prevent me from ever wanting to actually run a game in the setting, despite how fond I am of the themes and many of the ideas behind the game.</p><p></p><p>But perhaps my problem is that most of my experience has been with young gamemasters who have a hard time thinking of ways to keep the game interesting outside of frequent hack and slash (and seldom very challenging hack and slash at that). And the fact that I have extremely high standards for gamemastering (I've only played with one DM, in any game, who has ever managed to hold my attention for more than two sessions before I've felt forced to get back "behind the screen"). </p><p></p><p>But yes, a big part of what I enjoy about D&D has been the "return to the grid". I'm a perfectionist by nature, and a lover of variables, mathematics, and the "simulation" aspects of RPG's, so the mathematical harmony of 3e and the d20 system has impressed me more than any other RPG I've encountered... most have either too much in the way of rules and statistics, or too little- d20 is just right. Gimme my miniatures, my grids, my oodles of prestige classes and feats, your huddled masses...</p></blockquote><p></p>
[QUOTE="Tyler Do'Urden, post: 2422404, member: 4601"] Oh, I'm not knocking non-d20 games, there are some I'm quite fond of (Alternity, Earthdawn, and Shadowrun, to name a few). My main non-d20 peeve is World of Darkness, which I have never once seen run in any fashion that seems to even remotely resemble the stated intentions of the creators of the game. Maybe running around playing 3rd-generation blooded trenchcoat-and-missile launcher clad death machines who hide in the shadows for no apparent reason because they're invincible and can walk in daylight yet are also mysteriously depressed and brooding despite being capable of single-handedly defeating Superman while bound, tied, and gagged is fun for some people, but don't count me as one of them. When I played World of Darkness, I was hoping to be terrorized out of my tortured, cursed mind- but didn't get anything even close to it. (And I've played with about five different Storytellers, all of which did about the same...) Now, World of Darkness has some major flaws in it that prevents the game from really being "what it could (and should) be", and these are enough to prevent me from ever wanting to actually run a game in the setting, despite how fond I am of the themes and many of the ideas behind the game. But perhaps my problem is that most of my experience has been with young gamemasters who have a hard time thinking of ways to keep the game interesting outside of frequent hack and slash (and seldom very challenging hack and slash at that). And the fact that I have extremely high standards for gamemastering (I've only played with one DM, in any game, who has ever managed to hold my attention for more than two sessions before I've felt forced to get back "behind the screen"). But yes, a big part of what I enjoy about D&D has been the "return to the grid". I'm a perfectionist by nature, and a lover of variables, mathematics, and the "simulation" aspects of RPG's, so the mathematical harmony of 3e and the d20 system has impressed me more than any other RPG I've encountered... most have either too much in the way of rules and statistics, or too little- d20 is just right. Gimme my miniatures, my grids, my oodles of prestige classes and feats, your huddled masses... [/QUOTE]
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