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<blockquote data-quote="SweeneyTodd" data-source="post: 2423009" data-attributes="member: 9391"><p>I haven't seen that thread about metatextual gaming -- could you post a link? I'm really interested in that stuff, possibly because I'm just not good at immersion and don't enjoy it, so I have to find my fun within roleplaying using other tools. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think the thing about metagaming is that it really isn't anything more than a player making a decision as a player. I don't see any inherent problem in that unless it violates the social contract and thus disrupts play -- but any disruptive action is bad.</p><p></p><p>I'm guessing that early on in the hobby, there was a situation where the goal of the game was to win, and the social contract included "Play your character realistically." If the two conflicted, and you did something to win that violated character consistency, it was both metagaming and against the social contract. Somewhere along the way, those two things got conflated into being one thing, and people figured discouraging one would get rid of both.</p><p></p><p>Then again, maybe people just don't notice metagame actions unless they're also violating the social contract. Because social contract's usually implied, "Hey, you're metagaming!" is the easiest way to cry foul.</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 2423009, member: 9391"] I haven't seen that thread about metatextual gaming -- could you post a link? I'm really interested in that stuff, possibly because I'm just not good at immersion and don't enjoy it, so I have to find my fun within roleplaying using other tools. :) I think the thing about metagaming is that it really isn't anything more than a player making a decision as a player. I don't see any inherent problem in that unless it violates the social contract and thus disrupts play -- but any disruptive action is bad. I'm guessing that early on in the hobby, there was a situation where the goal of the game was to win, and the social contract included "Play your character realistically." If the two conflicted, and you did something to win that violated character consistency, it was both metagaming and against the social contract. Somewhere along the way, those two things got conflated into being one thing, and people figured discouraging one would get rid of both. Then again, maybe people just don't notice metagame actions unless they're also violating the social contract. Because social contract's usually implied, "Hey, you're metagaming!" is the easiest way to cry foul. [/QUOTE]
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