Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Produce Flame?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neorealist" data-source="post: 3111760" data-attributes="member: 43571"><p>Actually marshall that is exactly what it means. It's probably easiest to adjudicate produce flame as a touch spell, and allow an attack as part of the casting. But unfortunately for whatever reason, IT ISN'T A TOUCH SPELL.</p><p></p><p>By a strict reading of the spell: it is a spell with range 0. So you cast the spell, and flames appear on your hand in a similar fashion as if you cast a fireball (or any other ranged spell) where the effects appear where you've designated. (within the range of the spell of course). Now produce flame has special rules for how you can actually throw the flames, and i see no reason why they shouldn't be followed.</p><p></p><p>Essentially what produce flame does is you cast it to make your hand light up with divine fire. That is all. What you then choose to do with that fire is up to you, but you must follow the 'special' rules for the spell and the game when you decide to do so.</p></blockquote><p></p>
[QUOTE="Neorealist, post: 3111760, member: 43571"] Actually marshall that is exactly what it means. It's probably easiest to adjudicate produce flame as a touch spell, and allow an attack as part of the casting. But unfortunately for whatever reason, IT ISN'T A TOUCH SPELL. By a strict reading of the spell: it is a spell with range 0. So you cast the spell, and flames appear on your hand in a similar fashion as if you cast a fireball (or any other ranged spell) where the effects appear where you've designated. (within the range of the spell of course). Now produce flame has special rules for how you can actually throw the flames, and i see no reason why they shouldn't be followed. Essentially what produce flame does is you cast it to make your hand light up with divine fire. That is all. What you then choose to do with that fire is up to you, but you must follow the 'special' rules for the spell and the game when you decide to do so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Produce Flame?
Top