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Produce Flame?
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<blockquote data-quote="frankthedm" data-source="post: 3112424" data-attributes="member: 1164"><p>Druids... remember wildshape? Whack foe with dire bear or dire ape claw & deal 1d6+5 fire damage for a first level slot feels real solid to me. Maybe not "sick", but it isn’t ineffective either. Plus by having it going, a rogue can turn his sneak attacks into touch attacks as long as fire damage is not resisted. {I've never been keen on the way wotc did the touch and sneak attack subject, but that is another issue...}for a first level slot it lasts long enough. Also at 1 flame or minute per level, it is a real nice lead out to find out if a foe has fire resist / immunity before using a higher level spell.</p><p></p><p>Just as bright though.Produce flames versatility and duration keeps it in the running. The frequency of fire resist keeps the spell from running rampant, but that same frequency of fire resist adds value to the spell as a “tester of waters”. As an opening move, one of these flames is a useful ’throw away” to test for SR and Fire resist. Plus it’s duration means the druid can “do something” each round without dumping out a lot of spells when melee has not yet been joined.That part was more for humor. My ruling was based on the spell, my reasons were why I agreed with it.</p></blockquote><p></p>
[QUOTE="frankthedm, post: 3112424, member: 1164"] Druids... remember wildshape? Whack foe with dire bear or dire ape claw & deal 1d6+5 fire damage for a first level slot feels real solid to me. Maybe not "sick", but it isn’t ineffective either. Plus by having it going, a rogue can turn his sneak attacks into touch attacks as long as fire damage is not resisted. {I've never been keen on the way wotc did the touch and sneak attack subject, but that is another issue...}for a first level slot it lasts long enough. Also at 1 flame or minute per level, it is a real nice lead out to find out if a foe has fire resist / immunity before using a higher level spell. Just as bright though.Produce flames versatility and duration keeps it in the running. The frequency of fire resist keeps the spell from running rampant, but that same frequency of fire resist adds value to the spell as a “tester of waters”. As an opening move, one of these flames is a useful ’throw away” to test for SR and Fire resist. Plus it’s duration means the druid can “do something” each round without dumping out a lot of spells when melee has not yet been joined.That part was more for humor. My ruling was based on the spell, my reasons were why I agreed with it. [/QUOTE]
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