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<blockquote data-quote="GregoryOatmeal" data-source="post: 5539065" data-attributes="member: 6667661"><p>I will definitely be sticking with 4e and support all efforts they have made to modernize the mechanics. In my experience the problems people have with 4E are almost strictly related to presentation rather than content. The medium of delivery, codification of roles, poorly-explained powers, smaller books, larger fonts, and <strong><em>apparent</em> </strong>flatness of classes and similarities to WOW are all serious turn-offs for many gamers considering 4th edition. But it is worth noting none of these issues have any impact on the quality of the game. 4e plays like a streamlined roleplaying game with flexible and powerful rules that don't need to constantly be consulted. Unfortunately it <strong>looks </strong>like a tabletop MMO/hackfest/board game/mandatory online subscription/Magic knockoff money machine where players can randomly get more powers by purchasing booster packs. The game has a serious image problem. This is unfortunate because the game actually plays a lot better than it looks.</p><p></p><p>So I'm upset with Wizards for creating this awesome system, failing to present it well and alienating the bulk of their core consumers. In my town and my age group (18-30) it is an almost surefire bet the average gamer loathes 4e - although many have hardly played it if at all. It frustrates me because it's so damn hard here to find a good group of 4E players or a DM. Rather than doubling down and trying to recapture the audience after an incredible 2010 and making the campaign setting and monster manual I've always dreamed of, WOTC seems to think their core audience is so small it's not worth holding on to. Any amount of revenue they rake in from fortune cards can never compensate for the revenue they lost when they lost such a huge share of the market to Paizo.</p><p></p><p>I just wish they would come back swinging and made 2011 the year they resurrected Planescape or Ravenloft and threw in a nice 350 page Monster Manual IV dripping with flavor text. Continuing to present gamers with the options they really want would make it a lot easier to go along with sacrificing the other cows that simply need to go.</p></blockquote><p></p>
[QUOTE="GregoryOatmeal, post: 5539065, member: 6667661"] I will definitely be sticking with 4e and support all efforts they have made to modernize the mechanics. In my experience the problems people have with 4E are almost strictly related to presentation rather than content. The medium of delivery, codification of roles, poorly-explained powers, smaller books, larger fonts, and [B][I]apparent[/I] [/B]flatness of classes and similarities to WOW are all serious turn-offs for many gamers considering 4th edition. But it is worth noting none of these issues have any impact on the quality of the game. 4e plays like a streamlined roleplaying game with flexible and powerful rules that don't need to constantly be consulted. Unfortunately it [B]looks [/B]like a tabletop MMO/hackfest/board game/mandatory online subscription/Magic knockoff money machine where players can randomly get more powers by purchasing booster packs. The game has a serious image problem. This is unfortunate because the game actually plays a lot better than it looks. So I'm upset with Wizards for creating this awesome system, failing to present it well and alienating the bulk of their core consumers. In my town and my age group (18-30) it is an almost surefire bet the average gamer loathes 4e - although many have hardly played it if at all. It frustrates me because it's so damn hard here to find a good group of 4E players or a DM. Rather than doubling down and trying to recapture the audience after an incredible 2010 and making the campaign setting and monster manual I've always dreamed of, WOTC seems to think their core audience is so small it's not worth holding on to. Any amount of revenue they rake in from fortune cards can never compensate for the revenue they lost when they lost such a huge share of the market to Paizo. I just wish they would come back swinging and made 2011 the year they resurrected Planescape or Ravenloft and threw in a nice 350 page Monster Manual IV dripping with flavor text. Continuing to present gamers with the options they really want would make it a lot easier to go along with sacrificing the other cows that simply need to go. [/QUOTE]
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