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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Product Idea: Region Anthology
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<blockquote data-quote="RangerWickett" data-source="post: 8899031" data-attributes="member: 63"><p>A couple years ago I heard about a Great Depression-era project the US government did to pay writers to travel to different states and write guidebooks about small towns, local lore, and other bits of miscellanea. Not all the states were finished, but the ones that were are up somewhere online for free viewing.</p><p></p><p>I like the idea of doing something like that for a fantasy setting, with a mix of low-key story hooks and maybe a bit of "when you get into trouble in this weird situation, here are some rules for making it fun to play."</p><p></p><p>Like, I have a long-term goal of running a campaign set in an island archipelago for seafaring hexcrawling, with each island having its own unique little culture and dramas afoot.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8899031, member: 63"] A couple years ago I heard about a Great Depression-era project the US government did to pay writers to travel to different states and write guidebooks about small towns, local lore, and other bits of miscellanea. Not all the states were finished, but the ones that were are up somewhere online for free viewing. I like the idea of doing something like that for a fantasy setting, with a mix of low-key story hooks and maybe a bit of "when you get into trouble in this weird situation, here are some rules for making it fun to play." Like, I have a long-term goal of running a campaign set in an island archipelago for seafaring hexcrawling, with each island having its own unique little culture and dramas afoot. [/QUOTE]
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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Product Idea: Region Anthology
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