Product recommendations for getting into Eberron

Glyfair

Explorer
A pretty regular thread theme I see here and on the WotC Eberron forums are the "what books should I buy to get into Eberron." I thought I'd try to put together a definitive listing to save some wear and tear on my (and others) fingers ;)

In my opinion there are three rating necessary for each product. First is the use for players. Players typically are interested in thing for their characters. That means a basic idea of the campaign world, crunch (feats, races, classes, etc.) and ideas that lead to character concepts (details on the dragonmarked houses, for example).

Second we have the DM. He's less interested in the crunch elements, interested in more background for the world and story ideas and typically can use adventures and adventure ideas and tools.

Finally there are those more interested in the background. Some are players more interested in the story elements, some are DMs, but a large number are the "readers", those who rarely get to play but want to read about the world.

Right now this is a work in progress. Feel free to include your own opinions and rankings.

Eberron Campaign Setting

Player: ****
DM: *****
Background: *****

Almost indispensable as it has the core rules for the setting, information on the races and the storyline foundation of the world.

Players can get most of the information from other books, so might be able to avoid it. However, since everything is in one nice package, I don't recommend this unless your DM likes to keep tight control over any campaign "secrets" and doesn't want players to possibly read anything their characters don't know.

Sharn: City of Towers

Player: ***
DM: *****
Background: ****

Possibly the strongest book outside the campaign setting. There is a limited amount of bits for players, but the detail on the city is still useful. The city is well detailed, in the Eberron style. By that I mean they give good general information, but don't break down the city too far. For example, the overall city layout is covered, but they don't restrict your game by giving detailed maps of each area.

This should be part of every Eberron DMs books, unless they have no intention of running in the area of Sharn.

Races of Eberron

Player: ****
DM: ***
Background: ***

If you are going to run a non-human in Eberron, this book is highly recommended. It gets heavily criticized for certain racial backgrounds (with changelings standing out for the criticism) but has it moments (the kalashtar chapter). Still it's a bit uneven for background. For character creation, it's quite strong.

Five Nations

Player: **
DM: ****
Background: ****

Strong on background, but light on rules. Players will mostly be interested in the character classes (one per nation), but DMs will get the most use of this. Of special note is the Cyre/Mournlands chapter.

Explorer's Handbook

Player: **
DM: ***
Background: ***

This book suffers from a slight focus problem. I thin both players and DMs can get use out of it, but neither fully utilizes it. The players get almost no use out of the large section of adventure locations, so I call this a DMs book.

Magic of Eberron

Player: ***
DM: ***
Background: **

I admit, I'm a bit prejudiced against "Grafts of Eberron." I feel that large sections of this book are taken up by topics that aren't going to be used by many groups. Too much space is taken with grafts, draconic prophecy feats, etc.

That being said, tehre is still a lot of rules elements that players & DMs alike will get use of. Plus, if you are a graft fanatic, tehre is plenty here for you.

Deluxe Eberron Dungeon Master's Screen

Player: *
DM: ****
Background: ***

Sure, having a DM's screen with Eberron art to add atmosphere is nice. However, the big selling point is the large detailed map of Khorvaire. You can download it online, and take it somewher to be printed. However, this is much cheaper, and you get a DM Screen in the bargain.

Deluxe Eberron Character Sheets

Player: **
DM: **
Background:

These days printed character sheets are of limited use. Most have their own custom sheets, and even those who like these can download variations and print them up.

However, if you have limited computer access or just like the feel of character sheets, these do the job.

Player's Guide to Eberron

Player: *****
DM: ***
Background: ****

The biggest issue I've heard about this is the number of "world secrets" contained in the knowledge sections. Personally, I think it's a losing proposition to keep players away from such information, especially if they read the novels.

This is a great tool for new players, as they can quickly look up an entry at the table to see what their characters might know about a subject. There is even a bunch of interesting crunchy bits in the book. Unfortunately, it is very scattered and finding the bit you want can be a chore.

Secrets of Xen'drik

Player: **
DM: ****
Background: **

This has a few classes and feats PCs might use, and a bit of background on Xen'drik and Stormreach. That's about as far as the player use goes. However, it's a great adventure toolkit for DMs to build their own adventures in Xen'drik.

Faiths of Eberron
Dragonmarked
Secrets of Sarlona
The Forge of War

Novels
Tales of the Last War
The Dreaming Dark
The Lost Mark
The War-Torn
The Dragon Below
Blade of the Flame
Heirs of Ash
The Inquisitives

Comic
Eye of the Wolf
 
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For DMs, Sharn: City of Towers is almost indispensable. In fact, my opinion is that it's the greatest Eberron supplement out there, barring, of course, the CS book. The beauty of this book is that it is almost like a campaign setting in itself. A DM could run an entire campaign just in Sharn. It has underground levels, lower levels in the city, upper levels, intrigue, crime, etc. This book is a must have for anyone wanting to run an Eberron campaign.
 


Dragonmarked is an excellent view of how the Houses relate and work with one another, with a lot of history and background that was important for my campaign in particular. There are a ton of options in there for Dragonmarked characters, and expecially for Aberrant marks. I've found it my #3 book.

Player: ***
DM: ***
Background: ***

There's something for everyone in it, especially for a player who is a member of a Dragonmarked House, or affiliated with one. A GM who wants to use a Hosue member as a villian will need it as well. It's just all-around useful.
 

Tales of the Last War
Player: ***
DM: ****
Background: *****

This collection of short stories is set during the Last War. There are lots of different characters to inspire PCs, and some interesting plots and settings to inspire DMs. The Last War affected virtually everybody in Khorvaire, so this book gives a great picture of what kind of background anybody on the continent could have experienced.
 


blargney the second said:
Tales of the Last War
Player: ***
DM: ****
Background: *****

I hadn't really considered giving books the three ratings. Books are 95% background, and 5% inspiration. However, here I'd rate them for giving a feel for the world. If a book is a great story, but could be in almost any world, it won't get a high rating from me (speaking theoretically) in this thread.
 

I just read through the first chapter of Forge of War, and discovered that some of the stories in Tales of the Last War are referenced there! It was kind of cool. :)
 

blargney the second said:
I just read through the first chapter of Forge of War, and discovered that some of the stories in Tales of the Last War are referenced there! It was kind of cool. :)
Secrets of Xen'drik has a bunch of those bits as well.
 


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