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<blockquote data-quote="amethal" data-source="post: 8279688" data-attributes="member: 22784"><p>With Castle Whiterock you could, if you wanted, just run the "Red Book" - levels 1 to 6A - and ignore <strong>almost</strong> all of the rest. Any references to things on lower levels could just be viewed as referring to "somewhere in the Underdark, outside the scope of this adventure".</p><p></p><p>However, it's the "almost" that gets complicated. </p><p></p><p>Keeping this vague (to avoid spoilers) but to run level 1 you will also need to know about a specific shop (location C-16 in chapter 2 of the Gazetteer), the descriptions of the second (and ideally also the first) of the patrons of the Slumbering Drake Inn whose names begin with "A" (Appendix 1 of the Black Book), a new alchemical item (Appendix 4) and a new feat (Appendix 2).</p><p></p><p>It's also very helpful to look at Player Handout E before running it (in the Handouts) and locate on it where area 1-1 must be. (But I don't think it does a very good job of depicting where area 1-14 is.)</p><p></p><p>(It doesn't help that the level 1 map is missing a couple of doors and the location of area 1-7, and the introduction says that area 1-1 doesn't have a roof but the description that area doesn't make any sense unless it does have one.)</p></blockquote><p></p>
[QUOTE="amethal, post: 8279688, member: 22784"] With Castle Whiterock you could, if you wanted, just run the "Red Book" - levels 1 to 6A - and ignore [B]almost[/B] all of the rest. Any references to things on lower levels could just be viewed as referring to "somewhere in the Underdark, outside the scope of this adventure". However, it's the "almost" that gets complicated. Keeping this vague (to avoid spoilers) but to run level 1 you will also need to know about a specific shop (location C-16 in chapter 2 of the Gazetteer), the descriptions of the second (and ideally also the first) of the patrons of the Slumbering Drake Inn whose names begin with "A" (Appendix 1 of the Black Book), a new alchemical item (Appendix 4) and a new feat (Appendix 2). It's also very helpful to look at Player Handout E before running it (in the Handouts) and locate on it where area 1-1 must be. (But I don't think it does a very good job of depicting where area 1-14 is.) (It doesn't help that the level 1 map is missing a couple of doors and the location of area 1-7, and the introduction says that area 1-1 doesn't have a roof but the description that area doesn't make any sense unless it does have one.) [/QUOTE]
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