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<blockquote data-quote="Stormonu" data-source="post: 6556251" data-attributes="member: 52734"><p>I'd definitely like to see more 32 page adventures (with removable map folder covers - hate having to flip back between maps and the text).</p><p></p><p>Monster books, I'll always buy. I'd be interested in campaign books, especially if they offered something unique - kingdom rules for Birthright, Psionics/Survival for Dark Sun, Alchemy/Artifice for Eberron, Sellsword/Mercenary for Greyhawk, Epic play for Forgotten Realms, Moon magic/Wizard Orders for Dragonlance, Wuxia for Karu Tur, Fate, Karma and Reincarnation for Al-Qadim, etc. It might mean tweaking some of the campaign worlds, but if done well, I think it'd make each stand out.</p><p></p><p>It would be nice if they could bring back Dungeon and Dragon. Especially if they use Dragon as both a DM's blog/help guide/toolbox as well as a testbed for new content. In the latter, put new rules and items out in Dragon, let the masses playtest it and then bind it up in a book a year later (I think they did some of this for 4E).</p><p></p><p><Edit> Also wouldn't mind seeing "Complete" books that add a few more backgrounds, paths and the like - as well as a good dose of helpful tips aimed not just at combat and optimization, but roleplaying as well (including expanded background tables and maybe even mad lib-style character back stories). For example, offer advice on what classes and backgrounds to make, say a demon hunter or dragon slayer.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6556251, member: 52734"] I'd definitely like to see more 32 page adventures (with removable map folder covers - hate having to flip back between maps and the text). Monster books, I'll always buy. I'd be interested in campaign books, especially if they offered something unique - kingdom rules for Birthright, Psionics/Survival for Dark Sun, Alchemy/Artifice for Eberron, Sellsword/Mercenary for Greyhawk, Epic play for Forgotten Realms, Moon magic/Wizard Orders for Dragonlance, Wuxia for Karu Tur, Fate, Karma and Reincarnation for Al-Qadim, etc. It might mean tweaking some of the campaign worlds, but if done well, I think it'd make each stand out. It would be nice if they could bring back Dungeon and Dragon. Especially if they use Dragon as both a DM's blog/help guide/toolbox as well as a testbed for new content. In the latter, put new rules and items out in Dragon, let the masses playtest it and then bind it up in a book a year later (I think they did some of this for 4E). <Edit> Also wouldn't mind seeing "Complete" books that add a few more backgrounds, paths and the like - as well as a good dose of helpful tips aimed not just at combat and optimization, but roleplaying as well (including expanded background tables and maybe even mad lib-style character back stories). For example, offer advice on what classes and backgrounds to make, say a demon hunter or dragon slayer. [/QUOTE]
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