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<blockquote data-quote="Cherub" data-source="post: 2456366" data-attributes="member: 33211"><p>MY WISH LIST:</p><p></p><p>1) Expanded Oriental Adventures that used Kara Tur as the base Setting and NOT Rokugan which is not a traditional setting for d&d oriental adventures...</p><p></p><p>2) I second a hardback source book that provides a detailed guide for DM's on how to craft a low-magic fantasy setting and one with a grittier flavour, and if i may repeat Wings& Sword, not a setting where magic flows every time you turn the faucet, every street corner busker has a few levels in wizard, and clerics perform miracles every day and several times on sunday and magic items are on sale at the local neighbourhood dairy store...</p><p></p><p>3) A DM specific guide that provides practical suggestions on how to employ various tools, both technology based and mundane alternatives, presently available to craft settings from scratch for a variety of home-brew settings as well as adventures for various level categories with additional hints on how to brings out the various dimensions to a mature d&d game.</p><p></p><p>4) Arabian specific Setting (similar to what was done for Oriental Adventures) that can easily be incorporated into any currently running home-brew setting, and with suggestions on how to and where to incorporate it into GreyHawk, Ebberon and FR</p><p></p><p>5) Polynesian specific Setting (similar to what was done for Oriental Adventures) that can easily be incorporated into any currently running home-brew setting, and with suggestions on how to and where to incorporate it into GreyHawk, Ebberon and FR</p><p></p><p>6) Sub-Continental India specific Setting (similar to what was done for Oriental Adventures) that can easily be incorporated into any currently running home-brew setting, and with suggestions on how to and where to incorporate it into GreyHawk, Ebberon and FR</p><p></p><p>7) I second a Pseudo-Historic Guide Book for DM's with each chapter devoted to advice and suggestions on how to incorporate various real world historical events and places and personalities into a D&D game</p><p></p><p>8) I second a Planescape Setting book. I have not yet got into Planescape but from what I hear on these boards, if there was a comprehensive product that will give me the crunch and fluff i need i will not hesitate to part with my hard earned dollars to invest in it.</p><p></p><p>9) I second an Unpdated Dark Sun Setting book</p><p></p><p>10) I second a Guide Book that deals with Humanoids like Giants, Ogres, Goblinoids, Orcs and Kobolds like what Draconomicon did for the Dragons.</p><p></p><p>11) I second a Forest, Jungle, Open Plains & Steppes and Mountains and Hills environment based Guide Books, like what was done for Frostburn and the like.</p><p></p><p>12) A Guide Book that gives handy and exciting suggestions and advice on how to craft a city based setting, city based adventures with several chapters dedicated to incorporating politics, subterfuge and criminal activities and the consequences thereof for ones home-brew setting, and for giving more detail to cities, towns and settlements in the traditional settings (i.e. GreyHawk, Ebberon and FR) as well as a chapter or two on what and how various types of towns can look and feel like (i.e. crunch and fluff), for instance a farming town, mininng town, a trade town, etc.</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Cherub, post: 2456366, member: 33211"] MY WISH LIST: 1) Expanded Oriental Adventures that used Kara Tur as the base Setting and NOT Rokugan which is not a traditional setting for d&d oriental adventures... 2) I second a hardback source book that provides a detailed guide for DM's on how to craft a low-magic fantasy setting and one with a grittier flavour, and if i may repeat Wings& Sword, not a setting where magic flows every time you turn the faucet, every street corner busker has a few levels in wizard, and clerics perform miracles every day and several times on sunday and magic items are on sale at the local neighbourhood dairy store... 3) A DM specific guide that provides practical suggestions on how to employ various tools, both technology based and mundane alternatives, presently available to craft settings from scratch for a variety of home-brew settings as well as adventures for various level categories with additional hints on how to brings out the various dimensions to a mature d&d game. 4) Arabian specific Setting (similar to what was done for Oriental Adventures) that can easily be incorporated into any currently running home-brew setting, and with suggestions on how to and where to incorporate it into GreyHawk, Ebberon and FR 5) Polynesian specific Setting (similar to what was done for Oriental Adventures) that can easily be incorporated into any currently running home-brew setting, and with suggestions on how to and where to incorporate it into GreyHawk, Ebberon and FR 6) Sub-Continental India specific Setting (similar to what was done for Oriental Adventures) that can easily be incorporated into any currently running home-brew setting, and with suggestions on how to and where to incorporate it into GreyHawk, Ebberon and FR 7) I second a Pseudo-Historic Guide Book for DM's with each chapter devoted to advice and suggestions on how to incorporate various real world historical events and places and personalities into a D&D game 8) I second a Planescape Setting book. I have not yet got into Planescape but from what I hear on these boards, if there was a comprehensive product that will give me the crunch and fluff i need i will not hesitate to part with my hard earned dollars to invest in it. 9) I second an Unpdated Dark Sun Setting book 10) I second a Guide Book that deals with Humanoids like Giants, Ogres, Goblinoids, Orcs and Kobolds like what Draconomicon did for the Dragons. 11) I second a Forest, Jungle, Open Plains & Steppes and Mountains and Hills environment based Guide Books, like what was done for Frostburn and the like. 12) A Guide Book that gives handy and exciting suggestions and advice on how to craft a city based setting, city based adventures with several chapters dedicated to incorporating politics, subterfuge and criminal activities and the consequences thereof for ones home-brew setting, and for giving more detail to cities, towns and settlements in the traditional settings (i.e. GreyHawk, Ebberon and FR) as well as a chapter or two on what and how various types of towns can look and feel like (i.e. crunch and fluff), for instance a farming town, mininng town, a trade town, etc. :cool: [/QUOTE]
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