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<blockquote data-quote="William Ronald" data-source="post: 2460696" data-attributes="member: 426"><p>The options in the book are great and allow a great deal of customization. </p><p></p><p>I would like to see a book detailing some of the old settings. Al Qadim is quite portable into many games, even though Zakhara is on Abeir-Toril, the world of the Forgotten Realms setting. Either one book a year on some of the old settings or a large book with multiple settings might work.</p><p></p><p>I think a good book detailing historical cultures and how one might use them in a campaign. Possibly not just like the Historical Reference series, but with advice on such things as magic and classes. (Some of this may appear in the hardcover of articles from Dragon Magazine.)</p><p></p><p>A good Greyhawk book could work, but I am worried that so much of the Greyhawk fan base is divided over canon that it would never be fully accepted. (From this thread alone, we already see some of the divisions on what is canon and what should not be canon. So, I am not optimistic.) Possibly a City of Greyhawk book with great maps might work. Waterdeep just came out, so another good city book might be a good idea -- as well as pleasing to the Greyhawk fan base.</p><p></p><p>Perhaps a good book on city adventures and adventures that rely less on combat and more on social skills and problem solving. Possibly it could have some additional advice on campaign design. Not all challenges that a PC faces can easily be solved with spells or weapons. </p><p></p><p>I agree that an Expanded Epic Level Handbook would be a good idea. There were many good ideas in the ELH, but I thought that the execution was not as good as it could be. Some of the DCs on the skills were a bit extreme (Sorry, I do not care how high your balance is, your character is still human and cannot walk on clouds without magic) and the Epic Level Spell system was not all that great, IMO. (I saw more people using spell slots for empowered, maximized spells than on casting epic level spells. Possibly a mechanic closer to the current level system of spells might work -- with a system to create new spells. I seem to recall a few threads that showed how one could bend the DCs for Epic Level Spells quite easily. So, perhaps the designers could observe how there rules have been used and make some changes.)</p><p></p><p>There are many good ideas here.</p></blockquote><p></p>
[QUOTE="William Ronald, post: 2460696, member: 426"] The options in the book are great and allow a great deal of customization. I would like to see a book detailing some of the old settings. Al Qadim is quite portable into many games, even though Zakhara is on Abeir-Toril, the world of the Forgotten Realms setting. Either one book a year on some of the old settings or a large book with multiple settings might work. I think a good book detailing historical cultures and how one might use them in a campaign. Possibly not just like the Historical Reference series, but with advice on such things as magic and classes. (Some of this may appear in the hardcover of articles from Dragon Magazine.) A good Greyhawk book could work, but I am worried that so much of the Greyhawk fan base is divided over canon that it would never be fully accepted. (From this thread alone, we already see some of the divisions on what is canon and what should not be canon. So, I am not optimistic.) Possibly a City of Greyhawk book with great maps might work. Waterdeep just came out, so another good city book might be a good idea -- as well as pleasing to the Greyhawk fan base. Perhaps a good book on city adventures and adventures that rely less on combat and more on social skills and problem solving. Possibly it could have some additional advice on campaign design. Not all challenges that a PC faces can easily be solved with spells or weapons. I agree that an Expanded Epic Level Handbook would be a good idea. There were many good ideas in the ELH, but I thought that the execution was not as good as it could be. Some of the DCs on the skills were a bit extreme (Sorry, I do not care how high your balance is, your character is still human and cannot walk on clouds without magic) and the Epic Level Spell system was not all that great, IMO. (I saw more people using spell slots for empowered, maximized spells than on casting epic level spells. Possibly a mechanic closer to the current level system of spells might work -- with a system to create new spells. I seem to recall a few threads that showed how one could bend the DCs for Epic Level Spells quite easily. So, perhaps the designers could observe how there rules have been used and make some changes.) There are many good ideas here. [/QUOTE]
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