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<blockquote data-quote="William Ronald" data-source="post: 2465563" data-attributes="member: 426"><p>Well, although I think that Planescape has many good qualities, it's cosmology may not work for all settings. Also, I have wondered what the central spike on the Plane of Concordant Opposition was, based on previous works. In the 1st Edition Manual of the Planes, the spike was something that was seen as different things to different viewers -- the World Mountain, or the <a href="http://en.wikipedia.org/wiki/World_tree" target="_blank">World Tree </a> -- but was essentially the focal point or center of the multiverse. I am uncertain if this was still the case in Planescape, and what the people of Sigil felt about living atop the center of existence. (For a great discussion of mythology and mythological subjects, the works of Joseph Campbell have several good insights. <em>The Hero With A Thousand Faces</em> should give many DMs insights into a hero's journey --- and lots of ideas to borrow.) </p><p></p><p>Also, Spelljammer may not work for all settings. I am not sure, but I get the feeling that Eberron is entirely separate from the whole Crystal Sphere setup of Spelljammer. (Like some homebrew campaigns, space in Eberron may be as hostile as it is in our own world.)</p><p></p><p>So, my opinion on cosmology is that it should be up to the DM --- and to the designers for published settings. So, a Planescape book may work, but there might need to be a few ways to make sure it does not contradict currently published material such as FR's own cosmology. (A simple solution would be to have the transitive planes such as the Plane of Shadow, the Astral Plane, and the Ethereal Plane serve as links to different cosmologies.)</p></blockquote><p></p>
[QUOTE="William Ronald, post: 2465563, member: 426"] Well, although I think that Planescape has many good qualities, it's cosmology may not work for all settings. Also, I have wondered what the central spike on the Plane of Concordant Opposition was, based on previous works. In the 1st Edition Manual of the Planes, the spike was something that was seen as different things to different viewers -- the World Mountain, or the [URL=http://en.wikipedia.org/wiki/World_tree]World Tree [/URL] -- but was essentially the focal point or center of the multiverse. I am uncertain if this was still the case in Planescape, and what the people of Sigil felt about living atop the center of existence. (For a great discussion of mythology and mythological subjects, the works of Joseph Campbell have several good insights. [I]The Hero With A Thousand Faces[/I] should give many DMs insights into a hero's journey --- and lots of ideas to borrow.) Also, Spelljammer may not work for all settings. I am not sure, but I get the feeling that Eberron is entirely separate from the whole Crystal Sphere setup of Spelljammer. (Like some homebrew campaigns, space in Eberron may be as hostile as it is in our own world.) So, my opinion on cosmology is that it should be up to the DM --- and to the designers for published settings. So, a Planescape book may work, but there might need to be a few ways to make sure it does not contradict currently published material such as FR's own cosmology. (A simple solution would be to have the transitive planes such as the Plane of Shadow, the Astral Plane, and the Ethereal Plane serve as links to different cosmologies.) [/QUOTE]
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