Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Profession clarification
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Masada" data-source="post: 2426788" data-attributes="member: 19339"><p>Gads, no! That's the last thing I want to role play...</p><p></p><p>GM: Make a Will Save DC 20 or die of boredom in your gray cube.</p><p></p><p>I'm still surprised to hear problems with too much Wealth. There are always more expensive toys to buy. Failing that, there is a point in the game where the gear just doesn't matter.</p><p></p><p>If you find yourself with very rich PC's then move your campaign up a notch. If the players have mostly been a "hit team" of sorts, then give them a political agenda. Make the campaign bigger than just the smash and grab jobs. Buying gear is pretty straight forward, but buying influence can be much harder. Also, if the PC's have made any friends along the way, well then maybe those friends need help--posting bail, investiment money, loans to repay, etc.</p><p></p><p>Have the players start funding research in to better gear. Proto-types will cost 10 x's the cost of normal gear. (Be mindful of Monte Haul)</p><p></p><p>Something I don't see represented in the Wealth system is the real world scenario where as you make more money a larger percentage is taken away in taxes and other costs. In reality a PC who was keeping up with a profession would see regular wealth increase to about 15-20 and then plateau. At that point, unless you're in a major cash profession like doctor, lawyer, or investment banker, you're not going much higher in Wealth. Also, to actually get that wealth as a doctor/lawyer/banker you're spending 60 hours a week working--not adventuring.</p><p></p><p>So even if the PC's did succeed at the Profession check at level up I'd adjust it based on how much free time they player had to work their profession. So assuming the PC had managed to level without any time away from the job they'd get 100% of the bonus. If they could only have worked half-time, then they only get 50% of the bonus.</p><p></p><p>I might even get motivated and apply Wealth caps to Professions... So a garage mechanic would never be able to get a level up wealth bonus beyond 15 and a doctor might get as high as 30. This would only apply to level up wealth bonus checks. You could even be forgiving and say that the PC could always get +1 beyond their cap, but not more.</p></blockquote><p></p>
[QUOTE="Masada, post: 2426788, member: 19339"] Gads, no! That's the last thing I want to role play... GM: Make a Will Save DC 20 or die of boredom in your gray cube. I'm still surprised to hear problems with too much Wealth. There are always more expensive toys to buy. Failing that, there is a point in the game where the gear just doesn't matter. If you find yourself with very rich PC's then move your campaign up a notch. If the players have mostly been a "hit team" of sorts, then give them a political agenda. Make the campaign bigger than just the smash and grab jobs. Buying gear is pretty straight forward, but buying influence can be much harder. Also, if the PC's have made any friends along the way, well then maybe those friends need help--posting bail, investiment money, loans to repay, etc. Have the players start funding research in to better gear. Proto-types will cost 10 x's the cost of normal gear. (Be mindful of Monte Haul) Something I don't see represented in the Wealth system is the real world scenario where as you make more money a larger percentage is taken away in taxes and other costs. In reality a PC who was keeping up with a profession would see regular wealth increase to about 15-20 and then plateau. At that point, unless you're in a major cash profession like doctor, lawyer, or investment banker, you're not going much higher in Wealth. Also, to actually get that wealth as a doctor/lawyer/banker you're spending 60 hours a week working--not adventuring. So even if the PC's did succeed at the Profession check at level up I'd adjust it based on how much free time they player had to work their profession. So assuming the PC had managed to level without any time away from the job they'd get 100% of the bonus. If they could only have worked half-time, then they only get 50% of the bonus. I might even get motivated and apply Wealth caps to Professions... So a garage mechanic would never be able to get a level up wealth bonus beyond 15 and a doctor might get as high as 30. This would only apply to level up wealth bonus checks. You could even be forgiving and say that the PC could always get +1 beyond their cap, but not more. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Profession clarification
Top