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<blockquote data-quote="MarauderX" data-source="post: 4446864" data-attributes="member: 9990"><p>The 4th Edition skills leave plenty of gaps that might be filled with more specific skills. Since the Profession and Craft skills were dropped from 3.5 to 4th Edition, there may be a need for characters to specialize. </p><p></p><p><strong>Each character, regardless of class, has access to 1 profession/craft skill. </strong> This single skill is in addition to the character's normal number of skills. A character is not required to choose a skill, but must specify the skill when they level. </p><p></p><p>A character may create any type of general skill held by a professional or skilled craftsman. Any created skill is considered a class skill available to all classes. The skill can be taken and later dropped just as any other skill. The character gains a +5 proficiency with all checks related to the skill. The ability modifier that applies to the new skill must be approved by the DM.</p><p></p><p>Example: Malrubius the Pirate has procured a vessel of his very own, and seeks to lead his crew outward to the open sea. However, neither he nor anyone on his crew has any specialized knowledge with managing, handling, navigating, or repairing a ship, no matter the size. Malrubius decides that it is time he invest in this training, calling it simply Ship. Malrubius the Pirate recalls how, as a lad, he was caught as a stowaway and forced to work for two years on board the ship Windlasher. He decides that his past expertise as a Seige Expert will be of little service, and so he stows his notes on the subject at the bottom of his trusty chest. Malrubius loses the +5 for Seige Expert, but he gains a +5 in the new skill Ship. Now he is better equiped to guide them through rough storms, outrun the King's patrols, make savvy maneuvers against the wind, and have insight on the weather patterns of the seas.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 4446864, member: 9990"] The 4th Edition skills leave plenty of gaps that might be filled with more specific skills. Since the Profession and Craft skills were dropped from 3.5 to 4th Edition, there may be a need for characters to specialize. [B]Each character, regardless of class, has access to 1 profession/craft skill. [/B] This single skill is in addition to the character's normal number of skills. A character is not required to choose a skill, but must specify the skill when they level. A character may create any type of general skill held by a professional or skilled craftsman. Any created skill is considered a class skill available to all classes. The skill can be taken and later dropped just as any other skill. The character gains a +5 proficiency with all checks related to the skill. The ability modifier that applies to the new skill must be approved by the DM. Example: Malrubius the Pirate has procured a vessel of his very own, and seeks to lead his crew outward to the open sea. However, neither he nor anyone on his crew has any specialized knowledge with managing, handling, navigating, or repairing a ship, no matter the size. Malrubius decides that it is time he invest in this training, calling it simply Ship. Malrubius the Pirate recalls how, as a lad, he was caught as a stowaway and forced to work for two years on board the ship Windlasher. He decides that his past expertise as a Seige Expert will be of little service, and so he stows his notes on the subject at the bottom of his trusty chest. Malrubius loses the +5 for Seige Expert, but he gains a +5 in the new skill Ship. Now he is better equiped to guide them through rough storms, outrun the King's patrols, make savvy maneuvers against the wind, and have insight on the weather patterns of the seas. [/QUOTE]
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