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Profession/Craft Skills
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<blockquote data-quote="77IM" data-source="post: 4463046" data-attributes="member: 12377"><p>Not bad; it has the advantage of familiarity and I like the little adjustments you've made (or, maybe those are standard for Iron Heroes, I don't know it).</p><p></p><p>But, these skills are vastly underpowered compared to the standard adventuring skills. The vast majority of PCs will get a lot more mileage out of Skill Training (Athletics) or even Skill Training (History) than they will out of Skill Training (Craft: Weaponsmith) or Skill Training (Profession: Sailor). It depends on the campaign, of course, and the DM, but I still think it would be the rare group that saw as many Craft/Profession checks as any other skill.</p><p></p><p>My solution, is to make these skills "cheaper" than the adventuring skills. For example, maybe every PC gets a few Craft/Profession skills for free at level 1. If they take a feat to get more, they get multiple ones. That way, being a weaponsmith for roleplaying purposes doesn't force you to sacrifice an adventuring skill.</p><p></p><p> -- 77IM</p></blockquote><p></p>
[QUOTE="77IM, post: 4463046, member: 12377"] Not bad; it has the advantage of familiarity and I like the little adjustments you've made (or, maybe those are standard for Iron Heroes, I don't know it). But, these skills are vastly underpowered compared to the standard adventuring skills. The vast majority of PCs will get a lot more mileage out of Skill Training (Athletics) or even Skill Training (History) than they will out of Skill Training (Craft: Weaponsmith) or Skill Training (Profession: Sailor). It depends on the campaign, of course, and the DM, but I still think it would be the rare group that saw as many Craft/Profession checks as any other skill. My solution, is to make these skills "cheaper" than the adventuring skills. For example, maybe every PC gets a few Craft/Profession skills for free at level 1. If they take a feat to get more, they get multiple ones. That way, being a weaponsmith for roleplaying purposes doesn't force you to sacrifice an adventuring skill. -- 77IM [/QUOTE]
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