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<blockquote data-quote="mattdm" data-source="post: 4501111" data-attributes="member: 15382"><p>I don't think charging a feat is a good idea. You're giving a mechanical drawback (usually a combat drawback) as a penalty for adding role-playing flavor to a character. These things should come out of different pools — and since it's unlikely to upset balance, might as well make the "soft" skills free.</p><p></p><p>Here's what I do in my game:</p><p></p><p>Everyone picks any three (mix and match as desired) specific craft, profession, or perform skills — craft(woodworking), profession(fishmonger), perform(keyboards), and the like. You're considered trained in these skills. The relevant attributes are as in 3E: intelligence for craft, wisdom for profession, and charisma for perform.</p><p></p><p>You'll be able to use these skills in skill challenges, in role-playing situations, or whenever else you think they might be relevant, although they can't be used to cheat the system: that is, profession(olympic athlete) doesn't get you out of athletics checks. (But if you are trained in the athletics skill and that, you may be able to get a circumstance bonus when it's specifically appropriate.)</p><p></p><p>You could also do intelligence-based knowledge(foo) skills to represent book-learning on a specific subject. These would be more specific than the 3.5E categories, and would generally supplement the more general 4E knowledge skills (Arcana, Dungeoneering, History, Nature, and Religion).</p></blockquote><p></p>
[QUOTE="mattdm, post: 4501111, member: 15382"] I don't think charging a feat is a good idea. You're giving a mechanical drawback (usually a combat drawback) as a penalty for adding role-playing flavor to a character. These things should come out of different pools — and since it's unlikely to upset balance, might as well make the "soft" skills free. Here's what I do in my game: Everyone picks any three (mix and match as desired) specific craft, profession, or perform skills — craft(woodworking), profession(fishmonger), perform(keyboards), and the like. You're considered trained in these skills. The relevant attributes are as in 3E: intelligence for craft, wisdom for profession, and charisma for perform. You'll be able to use these skills in skill challenges, in role-playing situations, or whenever else you think they might be relevant, although they can't be used to cheat the system: that is, profession(olympic athlete) doesn't get you out of athletics checks. (But if you are trained in the athletics skill and that, you may be able to get a circumstance bonus when it's specifically appropriate.) You could also do intelligence-based knowledge(foo) skills to represent book-learning on a specific subject. These would be more specific than the 3.5E categories, and would generally supplement the more general 4E knowledge skills (Arcana, Dungeoneering, History, Nature, and Religion). [/QUOTE]
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