Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Profession every Class Skill?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Norfleet" data-source="post: 1109873" data-attributes="member: 11581"><p>Personally, I'm not a terribly large fan of the cross-class skill idea anyway. When skills are pretty much defined for you as "you can take this skill" and "you probably shouldn't bother taking this skill because you'll never be any good at it no matter how hard you try", that pretty much caters to stereotyping. Everyone knows, for instance, that fighters are blind as a bat and couldn't pass a spot roll to save their lives.</p><p></p><p>In 2E, at least, purchasing a proficiency across class lines may cost you extra, but you'll still be able to be good at it. In 3E, not only does it cost you extra, but you'll always suck at it no matter how hard you try. It's rather restrictive in that way: You can't REALLY develop a character which is somehow "different", even if you wanted to: A fighter, for instance, could never really be someone with a passionate interest in security, particularly traps: Even if you tried really hard, and had a good int, all of those skills are cross-class: No matter how many points you'd want drop into it, you run into a hard cap of half that of anyone else. Rogue skills are similar: In 2E, you could really begin to develop a field of specialty by 3rd level. In 3E, the limit of how many points you can even put into a skill at all effectively forces you to spread them out, and as a result, many of the skills are mostly useless until higher level.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1109873, member: 11581"] Personally, I'm not a terribly large fan of the cross-class skill idea anyway. When skills are pretty much defined for you as "you can take this skill" and "you probably shouldn't bother taking this skill because you'll never be any good at it no matter how hard you try", that pretty much caters to stereotyping. Everyone knows, for instance, that fighters are blind as a bat and couldn't pass a spot roll to save their lives. In 2E, at least, purchasing a proficiency across class lines may cost you extra, but you'll still be able to be good at it. In 3E, not only does it cost you extra, but you'll always suck at it no matter how hard you try. It's rather restrictive in that way: You can't REALLY develop a character which is somehow "different", even if you wanted to: A fighter, for instance, could never really be someone with a passionate interest in security, particularly traps: Even if you tried really hard, and had a good int, all of those skills are cross-class: No matter how many points you'd want drop into it, you run into a hard cap of half that of anyone else. Rogue skills are similar: In 2E, you could really begin to develop a field of specialty by 3rd level. In 3E, the limit of how many points you can even put into a skill at all effectively forces you to spread them out, and as a result, many of the skills are mostly useless until higher level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Profession every Class Skill?
Top